Stunner implemented.
Small tweaks.
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8 changed files with 327 additions and 7 deletions
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@ -125,7 +125,7 @@ Class UFireball : Actor
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{
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A_PlaySound("flamegun/exp",CHAN_VOICE,pitch:1.2);
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Spawn("UFireLight",pos);
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A_Explode(GetMissileDamage(0,0),60,XF_HURTSOURCE);
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A_Explode(GetMissileDamage(0,0),60);
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UTMainHandler.DoBlast(self,60,9000);
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}
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A_SprayDecal("SmallRocketBlast");
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@ -184,7 +184,7 @@ Class UFireball2 : UFireball
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action void A_FireballExplo2()
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{
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scale *= 2.;
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A_Explode(GetMissileDamage(0,0),90,XF_HURTSOURCE);
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A_Explode(GetMissileDamage(0,0),90);
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UTMainHandler.DoBlast(self,90,12000);
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Vector3 dir = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch));
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int numpt = Random[ExploS](10,15);
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