Stunner implemented.

Small tweaks.
This commit is contained in:
Marisa the Magician 2019-09-22 15:20:52 +02:00
commit c0ad22d9e6
8 changed files with 327 additions and 7 deletions

View file

@ -125,7 +125,7 @@ Class UFireball : Actor
{
A_PlaySound("flamegun/exp",CHAN_VOICE,pitch:1.2);
Spawn("UFireLight",pos);
A_Explode(GetMissileDamage(0,0),60,XF_HURTSOURCE);
A_Explode(GetMissileDamage(0,0),60);
UTMainHandler.DoBlast(self,60,9000);
}
A_SprayDecal("SmallRocketBlast");
@ -184,7 +184,7 @@ Class UFireball2 : UFireball
action void A_FireballExplo2()
{
scale *= 2.;
A_Explode(GetMissileDamage(0,0),90,XF_HURTSOURCE);
A_Explode(GetMissileDamage(0,0),90);
UTMainHandler.DoBlast(self,90,12000);
Vector3 dir = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch));
int numpt = Random[ExploS](10,15);