Release Candidate 3:

- Fix inventory items not removing themselves when fully drained and no more
  copies are held.
- Fixed Minigun playing the unwind animation on player death.
- Fixed main hand Automag still firing when out of ammo dual wielding.
- Corrected name clash between two explosion sounds.
- Fixed suits still protecting from elemental damage when depleted.
- Add option to wear all suits simultaneously.
- Stunner now consumes Stinger ammo to recharge, this is more in line with the
  Unreal Bible.
- Max damage per explosion capped to 100 for Stinger. Prevents ludicrous
  map-clearing explosions with an amplified asmd combo.
- Shoot-through lines can now be activated by hitscan/beam weapons thanks to
  new DT "bullet trail" feature. No more softlocks in custom maps.
- Added option to make Peacemaker missiles not seek owner and allies.
- Peacemaker missiles start seeking targets much earlier, making it more viable
  indoors.
- Autocannon has had its damage increased again.
- Adjusted swingers for many weapons to feel a bit more natural. Still far from
  perfect.
- Reverted changes to Flamethrower projectile density, and simply made it have
  less dynamic lights.
- Adjustments to armors. Suit elemental resistances now take priority (as
  intended). [please redownload your DT devbuild for full effect]
- Added ring effect for 6-rocket tight wad. Completely forgot this was a thing.
- Fixed flashlight not clearing its dynlights when depleted and still having
  copies.
This commit is contained in:
Marisa the Magician 2019-10-10 08:32:36 +02:00
commit c6a81479ca
29 changed files with 218 additions and 74 deletions

View file

@ -42,9 +42,9 @@ this the weapon will need a short time to load up ammunition again.
### Extended behaviour
With each shot, targets will be pumped with highly volatile Tarydium, and can
be detonated with fire from other weapons, or sufficient kinetic force (e.g.
making them fall from a considerable height).
With each shot, targets will be pumped with highly volatile Tarydium, resulting
in a thundering blast of sheer energy when hit with fire from other weapons, or
sufficient kinetic force (e.g. making them fall from a considerable height).
## ASMD
@ -169,8 +169,8 @@ complete opposite effect, causing targets to instead be pulled towards you.
Since the charge rod rapidly extends on shoot, both fire modes additionally
deal considerable melee damage to anything that's too close.
Its energy supply regenerates much quicker than the Dispersion Pistol, thanks
to superior Skaarj engineering.
Its energy supply will regenerate quickly, as long as you have plenty of
Tarydium Shards in your inventory.
## Razorclaw