Release Candidate 3:
- Fix inventory items not removing themselves when fully drained and no more copies are held. - Fixed Minigun playing the unwind animation on player death. - Fixed main hand Automag still firing when out of ammo dual wielding. - Corrected name clash between two explosion sounds. - Fixed suits still protecting from elemental damage when depleted. - Add option to wear all suits simultaneously. - Stunner now consumes Stinger ammo to recharge, this is more in line with the Unreal Bible. - Max damage per explosion capped to 100 for Stinger. Prevents ludicrous map-clearing explosions with an amplified asmd combo. - Shoot-through lines can now be activated by hitscan/beam weapons thanks to new DT "bullet trail" feature. No more softlocks in custom maps. - Added option to make Peacemaker missiles not seek owner and allies. - Peacemaker missiles start seeking targets much earlier, making it more viable indoors. - Autocannon has had its damage increased again. - Adjusted swingers for many weapons to feel a bit more natural. Still far from perfect. - Reverted changes to Flamethrower projectile density, and simply made it have less dynamic lights. - Adjustments to armors. Suit elemental resistances now take priority (as intended). [please redownload your DT devbuild for full effect] - Added ring effect for 6-rocket tight wad. Completely forgot this was a thing. - Fixed flashlight not clearing its dynlights when depleted and still having copies.
This commit is contained in:
parent
7051cb25be
commit
c6a81479ca
29 changed files with 218 additions and 74 deletions
|
|
@ -255,6 +255,8 @@ STING_RAZORAIM = "Razorjack altfire follows the crosshair";
|
|||
STING_BIOSPLASH = "Biorifle altfire splashes like in UT";
|
||||
STING_FLAMETSPREAD = "Flamethrower fire spreads between targets";
|
||||
STING_IMPSELF = "Impaler beam cannot hurt user";
|
||||
STING_ALLSUITS = "Can wear all suits simultaneously";
|
||||
STING_PEACEHOME = "Peacemaker missiles ignore owner and allies";
|
||||
STING_MCREDS = "Unreal Credits";
|
||||
STING_CDR = "Doomreal";
|
||||
STING_CLEAD = "Development Lead:";
|
||||
|
|
@ -499,6 +501,8 @@ STING_RAZORAIM = "El fuego alt. del Razorjack sigue el punto de mira";
|
|||
STING_BIOSPLASH = "El fuego alt. del Biorifle salpica como en UT";
|
||||
STING_FLAMETSPREAD = "El fuego del Lanzallamas se propaga entre objetivos";
|
||||
STING_IMPSELF = "El haz del Empalador no daña al usuario";
|
||||
STING_ALLSUITS = "Permitir uso de todos los trajes al mismo tiempo";
|
||||
STING_PEACEHOME = "Los misiles Peacemaker ignoran al usuario y aliados";
|
||||
STING_MCREDS = "Créditos de Unreal";
|
||||
STING_CDR = "Doomreal";
|
||||
STING_CLEAD = "Desarrolladora Jefe:";
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue