Release Candidate 3:

- Fix inventory items not removing themselves when fully drained and no more
  copies are held.
- Fixed Minigun playing the unwind animation on player death.
- Fixed main hand Automag still firing when out of ammo dual wielding.
- Corrected name clash between two explosion sounds.
- Fixed suits still protecting from elemental damage when depleted.
- Add option to wear all suits simultaneously.
- Stunner now consumes Stinger ammo to recharge, this is more in line with the
  Unreal Bible.
- Max damage per explosion capped to 100 for Stinger. Prevents ludicrous
  map-clearing explosions with an amplified asmd combo.
- Shoot-through lines can now be activated by hitscan/beam weapons thanks to
  new DT "bullet trail" feature. No more softlocks in custom maps.
- Added option to make Peacemaker missiles not seek owner and allies.
- Peacemaker missiles start seeking targets much earlier, making it more viable
  indoors.
- Autocannon has had its damage increased again.
- Adjusted swingers for many weapons to feel a bit more natural. Still far from
  perfect.
- Reverted changes to Flamethrower projectile density, and simply made it have
  less dynamic lights.
- Adjustments to armors. Suit elemental resistances now take priority (as
  intended). [please redownload your DT devbuild for full effect]
- Added ring effect for 6-rocket tight wad. Completely forgot this was a thing.
- Fixed flashlight not clearing its dynlights when depleted and still having
  copies.
This commit is contained in:
Marisa the Magician 2019-10-10 08:32:36 +02:00
commit c6a81479ca
29 changed files with 218 additions and 74 deletions

View file

@ -255,6 +255,8 @@ STING_RAZORAIM = "Razorjack altfire follows the crosshair";
STING_BIOSPLASH = "Biorifle altfire splashes like in UT";
STING_FLAMETSPREAD = "Flamethrower fire spreads between targets";
STING_IMPSELF = "Impaler beam cannot hurt user";
STING_ALLSUITS = "Can wear all suits simultaneously";
STING_PEACEHOME = "Peacemaker missiles ignore owner and allies";
STING_MCREDS = "Unreal Credits";
STING_CDR = "Doomreal";
STING_CLEAD = "Development Lead:";
@ -499,6 +501,8 @@ STING_RAZORAIM = "El fuego alt. del Razorjack sigue el punto de mira";
STING_BIOSPLASH = "El fuego alt. del Biorifle salpica como en UT";
STING_FLAMETSPREAD = "El fuego del Lanzallamas se propaga entre objetivos";
STING_IMPSELF = "El haz del Empalador no daña al usuario";
STING_ALLSUITS = "Permitir uso de todos los trajes al mismo tiempo";
STING_PEACEHOME = "Los misiles Peacemaker ignoran al usuario y aliados";
STING_MCREDS = "Créditos de Unreal";
STING_CDR = "Doomreal";
STING_CLEAD = "Desarrolladora Jefe:";