Dispersion Pistol fully implemented.
Jump boots (mostly) implemented (replacement feature not done yet). Various adjustments. DamNums coloring support.
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22 changed files with 822 additions and 36 deletions
56
gldefs.txt
56
gldefs.txt
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@ -186,6 +186,62 @@ Object FlareThrownX
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frame "FLAR" { light "FLARELIGHT" }
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}
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FlickerLight2 DAMMOLIGHT1
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{
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Color 0.2 0.2 1.0
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Size 72
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SecondarySize 80
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Interval 0.1
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}
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FlickerLight2 DAMMOLIGHT2
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{
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Color 0.2 1.0 0.2
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Size 72
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SecondarySize 80
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Interval 0.1
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}
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FlickerLight2 DAMMOLIGHT3
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{
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Color 1.0 1.0 0.2
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Size 72
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SecondarySize 80
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Interval 0.1
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}
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FlickerLight2 DAMMOLIGHT4
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{
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Color 1.0 0.6 0.2
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Size 72
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SecondarySize 80
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Interval 0.1
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}
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FlickerLight2 DAMMOLIGHT5
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{
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Color 1.0 0.2 0.2
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Size 72
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SecondarySize 80
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Interval 0.1
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}
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Object DispersionAmmo
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{
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Frame "DISM" { light "DAMMOLIGHT1" }
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}
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Object DAmmo2
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{
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Frame "DISM" { light "DAMMOLIGHT2" }
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}
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Object DAmmo3
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{
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Frame "DISM" { light "DAMMOLIGHT3" }
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}
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Object DAmmo4
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{
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Frame "DISM" { light "DAMMOLIGHT4" }
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}
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Object DAmmo5
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{
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Frame "DISM" { light "DAMMOLIGHT5" }
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}
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// Shaders / Brightmaps
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HardwareShader Texture "graphics/MenuBarr.png"
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{
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