Dispersion Pistol fully implemented.
Jump boots (mostly) implemented (replacement feature not done yet). Various adjustments. DamNums coloring support.
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22 changed files with 822 additions and 36 deletions
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@ -570,8 +570,8 @@ Class FlareThrown : Actor
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States
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{
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Spawn:
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FLAR A -1;
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Stop;
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FLAR A 1 A_JumpIf(ReactionTime<=0,"Death");
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Wait;
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Bounce:
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FLAR A 0
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{
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@ -697,11 +697,24 @@ Class FlareThrownX : Actor
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}
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}
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Class LightFlare : UnrealInventory
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Class BetaFlare : UnrealInventory
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{
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Class<Actor> ThrownClass;
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Property ThrownClass : ThrownClass;
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override bool TryPickup( in out Actor toucher )
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{
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if ( !sting_flares ) return false; // not allowed
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return Super.TryPickup(toucher);
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}
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}
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Class LightFlare : BetaFlare
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{
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}
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Class DarkFlare : UnrealInventory
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Class DarkFlare : BetaFlare
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{
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}
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