Dispersion Pistol fully implemented.

Jump boots (mostly) implemented (replacement feature not done yet).
Various adjustments.
DamNums coloring support.
This commit is contained in:
Marisa the Magician 2019-09-02 21:17:03 +02:00
commit ce68db4b36
22 changed files with 822 additions and 36 deletions

View file

@ -570,8 +570,8 @@ Class FlareThrown : Actor
States
{
Spawn:
FLAR A -1;
Stop;
FLAR A 1 A_JumpIf(ReactionTime<=0,"Death");
Wait;
Bounce:
FLAR A 0
{
@ -697,11 +697,24 @@ Class FlareThrownX : Actor
}
}
Class LightFlare : UnrealInventory
Class BetaFlare : UnrealInventory
{
Class<Actor> ThrownClass;
Property ThrownClass : ThrownClass;
override bool TryPickup( in out Actor toucher )
{
if ( !sting_flares ) return false; // not allowed
return Super.TryPickup(toucher);
}
}
Class LightFlare : BetaFlare
{
}
Class DarkFlare : UnrealInventory
Class DarkFlare : BetaFlare
{
}