Dispersion Pistol fully implemented.
Jump boots (mostly) implemented (replacement feature not done yet). Various adjustments. DamNums coloring support.
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442dfd818c
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22 changed files with 822 additions and 36 deletions
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@ -186,6 +186,49 @@ Class AmpSound : Actor
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Class UJumpBoots : UnrealInventory
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{
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int draincnt;
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Default
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{
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Tag "$T_JUMPBOOTS";
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+COUNTITEM;
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+INVENTORY.BIGPOWERUP;
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+INVENTORY.ALWAYSPICKUP;
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Inventory.MaxAmount 3;
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Inventory.Icon "I_Boots";
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Inventory.PickupMessage "$I_JUMPBOOTS";
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Inventory.RespawnTics 1050;
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UnrealInventory.Charge 3;
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}
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override bool Use( bool pickup )
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{
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if ( pickup ) return false;
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bActive = !bActive;
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Owner.A_PlaySound("boot/pickup",CHAN_ITEM);
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if ( bActive ) Owner.GiveInventory("PowerJumpBoots_HighJump",1);
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else Owner.TakeInventory("PowerJumpBoots_HighJump",1);
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return false;
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}
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override void Tick()
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{
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Super.Tick();
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if ( !Owner || !Owner.player ) return;
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draincnt++;
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if ( (draincnt >= 700) || (bActive && (owner.player.jumptics == -1)) )
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{
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draincnt = 0;
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charge--;
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Owner.A_PlaySound("boot/jump",CHAN_BODY);
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}
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else if ( (charge <= 0) && owner.player.onground )
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{
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if ( Owner.CheckLocalView() ) Console.Printf(StringTable.Localize("$D_JUMPBOOTS"));
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Amount--;
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Owner.TakeInventory("PowerJumpBoots_HighJump",1);
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charge = defaultcharge;
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bActive = false;
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if ( Amount <= 0 ) DepleteOrDestroy();
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}
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}
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override void PostBeginPlay()
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{
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Super.PostBeginPlay();
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@ -206,6 +249,23 @@ Class UJumpBoots : UnrealInventory
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}
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// TODO replace self with asbestos/toxin suits or scuba
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}
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override void AttachToOwner( Actor Other )
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{
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Super.AttachToOwner(Other);
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Other.GiveInventory("PowerJumpBoots_IronFeet",1);
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}
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override void DetachFromOwner()
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{
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Super.DetachFromOwner();
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Owner.TakeInventory("PowerJumpBoots_HighJump",1);
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Owner.TakeInventory("PowerJumpBoots_IronFeet",1);
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}
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States
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{
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Spawn:
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JBUT A -1;
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Stop;
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}
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}
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Class MotionDetector : UnrealInventory
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