Beta 5 Hotfix 1:
- Increased accuracy and damage of Betamag (10 → 14). - Slightly increased per-pellet damage of Quadshot (11 → 12). - Fixed Flamethrower alt refire not restarting the charge process, making it get stuck. - [flak_m] I seriously hope this is the last time I need to add even more safeguards to the FlakAccumulator class. It should be airtight now and never crash.
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3 changed files with 6 additions and 4 deletions
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@ -1025,6 +1025,8 @@ Class UFlamethrower : UnrealWeapon
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GotoAltHold:
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FLMA Y 0
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{
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invoker.bCharging = true;
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A_BeginCharge();
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player.SetPSprite(-2,ResolveState("FlameAltHold"));
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}
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Goto AltHold;
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