Beta 5 Hotfix 1:

- Increased accuracy and damage of Betamag (10 → 14).
 - Slightly increased per-pellet damage of Quadshot (11 → 12).
 - Fixed Flamethrower alt refire not restarting the charge process, making it get stuck.
 - [flak_m] I seriously hope this is the last time I need to add even more safeguards to the FlakAccumulator class. It should be airtight now and never crash.
This commit is contained in:
Marisa the Magician 2019-10-03 01:27:27 +02:00
commit cfdbfaa2bf
3 changed files with 6 additions and 4 deletions

View file

@ -1025,6 +1025,8 @@ Class UFlamethrower : UnrealWeapon
GotoAltHold:
FLMA Y 0
{
invoker.bCharging = true;
A_BeginCharge();
player.SetPSprite(-2,ResolveState("FlameAltHold"));
}
Goto AltHold;