Beta 5 Hotfix 1:
- Increased accuracy and damage of Betamag (10 → 14). - Slightly increased per-pellet damage of Quadshot (11 → 12). - Fixed Flamethrower alt refire not restarting the charge process, making it get stuck. - [flak_m] I seriously hope this is the last time I need to add even more safeguards to the FlakAccumulator class. It should be airtight now and never crash.
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3 changed files with 6 additions and 4 deletions
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@ -105,7 +105,7 @@ Class QuadShot : UnrealWeapon
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{
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for ( int i=0; i<t.HitList.Size(); i++ )
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{
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int dmg = 11;
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int dmg = 12;
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FlakAccumulator.Accumulate(t.HitList[i].HitActor,dmg,invoker,self,'shot');
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double mm = 2400;
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UTMainHandler.DoKnockback(t.HitList[i].HitActor,t.HitList[i].x+(0,0,0.025),mm*FRandom[Quadshot](0.4,1.2));
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