Beta 5 Hotfix 1:

- Increased accuracy and damage of Betamag (10 → 14).
 - Slightly increased per-pellet damage of Quadshot (11 → 12).
 - Fixed Flamethrower alt refire not restarting the charge process, making it get stuck.
 - [flak_m] I seriously hope this is the last time I need to add even more safeguards to the FlakAccumulator class. It should be airtight now and never crash.
This commit is contained in:
Marisa the Magician 2019-10-03 01:27:27 +02:00
commit cfdbfaa2bf
3 changed files with 6 additions and 4 deletions

View file

@ -105,7 +105,7 @@ Class QuadShot : UnrealWeapon
{
for ( int i=0; i<t.HitList.Size(); i++ )
{
int dmg = 11;
int dmg = 12;
FlakAccumulator.Accumulate(t.HitList[i].HitActor,dmg,invoker,self,'shot');
double mm = 2400;
UTMainHandler.DoKnockback(t.HitList[i].HitActor,t.HitList[i].x+(0,0,0.025),mm*FRandom[Quadshot](0.4,1.2));