Fixed the compile error.

This commit is contained in:
Marisa the Magician 2019-09-06 00:24:07 +02:00
commit d46604efab

View file

@ -1648,7 +1648,7 @@ Class MinigunSentryBase : Actor
override void PostBeginPlay()
{
Super.PostBeginPlay();
if ( master && master.player ) SetTag(String.Format(StringTable.Localize("$T_OWNEDSENTRY"),master.player.GetUserName());
if ( master && master.player ) SetTag(String.Format(StringTable.Localize("$T_OWNEDSENTRY"),master.player.GetUserName()));
else SetTag(StringTable.Localize("$T_SENTRY"));
tracer = Spawn("MinigunSentry",pos);
tracer.special1 = sentryammo;
@ -1676,7 +1676,7 @@ Class MinigunSentryBase : Actor
if ( master && (toucher != master) && master.CheckLocalView() )
Console.Printf(StringTable.Localize("$M_SENTRYHIJACK"));
master = toucher;
SetTag(String.Format(StringTable.Localize("$T_OWNEDSENTRY"),toucher.player.GetUserName());
SetTag(String.Format(StringTable.Localize("$T_OWNEDSENTRY"),toucher.player.GetUserName()));
tracer.A_ClearTarget();
tracer.SetFriendPlayer(toucher.player);
}