diff --git a/zscript/upowerups.zsc b/zscript/upowerups.zsc index 3b721ed..146ebe4 100644 --- a/zscript/upowerups.zsc +++ b/zscript/upowerups.zsc @@ -244,7 +244,7 @@ Class UJumpBoots : UnrealInventory override void PostBeginPlay() { Super.PostBeginPlay(); - if ( (level.maptime > 0) || !InStateSequence(CurState,FindState("Spawn")) ) return; + if ( (level.maptime > 0) || !InStateSequence(CurState,FindState("Spawn")) || (gameinfo.gametype&GAME_RAVEN) ) return; // detect hurtfloors // can't detect terraindef-based damage // this is currently an engine limitation