From d784eb7a04868e80f294fb06ef1b709ea8c94b42 Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Sat, 19 Oct 2019 15:23:01 +0200 Subject: [PATCH] RC4 Hotfix 3: - Do not replace jump boots with suits in Heretic to prevent softlocks where an increased jump height is required. --- zscript/upowerups.zsc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/zscript/upowerups.zsc b/zscript/upowerups.zsc index 3b721ed..146ebe4 100644 --- a/zscript/upowerups.zsc +++ b/zscript/upowerups.zsc @@ -244,7 +244,7 @@ Class UJumpBoots : UnrealInventory override void PostBeginPlay() { Super.PostBeginPlay(); - if ( (level.maptime > 0) || !InStateSequence(CurState,FindState("Spawn")) ) return; + if ( (level.maptime > 0) || !InStateSequence(CurState,FindState("Spawn")) || (gameinfo.gametype&GAME_RAVEN) ) return; // detect hurtfloors // can't detect terraindef-based damage // this is currently an engine limitation