Shader fixes for Delta Touch.
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5 changed files with 16 additions and 16 deletions
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@ -1,7 +1,7 @@
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vec4 ProcessTexel()
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{
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const vec3 fadecol = vec3(.9,.1,.2);
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vec2 coord = vTexCoord.st+vec2(timer*0.02,0.);
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vec2 coord = vTexCoord.st+vec2(timer*.02,0.);
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coord = fract(coord);
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vec3 base = getTexel(coord).rgb;
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float dist = abs(vTexCoord.s-.5)*2.;
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