Adjustments and bugfixes.
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7 changed files with 39 additions and 23 deletions
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@ -653,6 +653,7 @@ Class Stinger : UnrealWeapon
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invoker.flashnum = (invoker.flashnum+1)%4;
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}
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STNH BCDEFG 1;
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STNH A 0 A_JumpIfNoAmmo(1);
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STNH A 0 A_Refire();
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STNH A 2 A_PlaySound("stinger/release",CHAN_WEAPON,Dampener.Active(self)?.1:1.);
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Goto Idle;
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