Peacemaker implemented, with some minor model adjustments.
Fixed ammo bars in hud being positioned incorrectly if a weapon in the slot has no ammo. Sentries now will also complain if the terrain is too steep or you're trying to deploy them in mid-air. Adjusted protomag spin animation. Still not perfect but I tried my best. Guess what: more PNG optimization.
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43 changed files with 760 additions and 17 deletions
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@ -1,3 +1,81 @@
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Model "Peacerocket"
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{
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Path "models"
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Model 0 "perock_d.3d"
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SurfaceSkin 0 1 "Jpeace1.png"
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PitchOffset -90
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Scale 0.16 0.192 0.16
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USEACTORPITCH
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USEACTORROLL
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FrameIndex PEAR A 0 0
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}
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Model "PeaceFragment"
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{
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Path "models"
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Model 0 "sfrag_d.3d"
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Skin 0 "Jpeace1.png"
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Scale 0.1 0.1 0.12
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USEACTORPITCH
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USEACTORROLL
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FrameIndex CHIP A 0 0
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FrameIndex CHIP B 0 1
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FrameIndex CHIP C 0 2
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FrameIndex CHIP D 0 3
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FrameIndex CHIP E 0 4
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FrameIndex CHIP F 0 5
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}
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Model "Peacebarrel"
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{
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Path "models"
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Model 0 "peace_d.3d"
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Skin 0 "Jpeace1.png"
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ZOffset 10
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AngleOffset -45
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Scale 0.16 -0.16 0.192
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USEACTORPITCH
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USEACTORROLL
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// unfold
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FrameIndex PEAM A 0 0
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FrameIndex PEAM B 0 1
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FrameIndex PEAM C 0 2
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FrameIndex PEAM D 0 3
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FrameIndex PEAM E 0 4
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FrameIndex PEAM F 0 5
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FrameIndex PEAM G 0 6
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FrameIndex PEAM H 0 7
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FrameIndex PEAM I 0 8
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FrameIndex PEAM J 0 9
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FrameIndex PEAM K 0 10
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FrameIndex PEAM L 0 11
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FrameIndex PEAM M 0 12
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FrameIndex PEAM N 0 13
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FrameIndex PEAM O 0 14
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FrameIndex PEAM P 0 15
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FrameIndex PEAM Q 0 16
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FrameIndex PEAM R 0 17
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FrameIndex PEAM S 0 18
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FrameIndex PEAM T 0 19
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FrameIndex PEAM U 0 20
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FrameIndex PEAM V 0 21
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FrameIndex PEAM W 0 22
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FrameIndex PEAM X 0 23
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FrameIndex PEAM Y 0 24
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FrameIndex PEAM Z 0 25
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FrameIndex PEAM [ 0 26
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FrameIndex PEAM \ 0 27
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FrameIndex PEAM ] 0 28
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// launch
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FrameIndex PEAL A 0 29
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FrameIndex PEAL B 0 30
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FrameIndex PEAL C 0 31
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FrameIndex PEAL D 0 32
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}
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Model "Peacemaker"
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{
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Path "models"
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@ -5,7 +83,7 @@ Model "Peacemaker"
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Skin 1 "Jpeacehand1_.png"
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RollOffset 90 // normally upright, but it's easier to tell apart from a deployed one this way
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ZOffset 5
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Scale 0.16 0.192 0.16
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Scale 0.16 -0.192 0.16
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FrameIndex PEAP B 1 0
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@ -13,3 +91,68 @@ Model "Peacemaker"
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ROTATING
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FrameIndex PEAP A 1 0
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}
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Model "Peacemaker"
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{
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Path "models"
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Model 0 "peacehand_d.3d"
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Skin 0 "Jpeacehand1.png"
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AngleOffset -90
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Scale 0.1 -0.1 0.1
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Offset 7.5 -15 -7.5
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// Select
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FrameIndex PEAS A 0 0
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FrameIndex PEAS B 0 1
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FrameIndex PEAS C 0 2
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FrameIndex PEAS D 0 3
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FrameIndex PEAS E 0 4
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FrameIndex PEAS F 0 5
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FrameIndex PEAS G 0 6
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FrameIndex PEAS H 0 7
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FrameIndex PEAS I 0 8
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FrameIndex PEAS J 0 9
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FrameIndex PEAS K 0 10
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FrameIndex PEAS L 0 11
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FrameIndex PEAS M 0 12
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FrameIndex PEAS N 0 13
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FrameIndex PEAS O 0 14
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FrameIndex PEAS P 0 15
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FrameIndex PEAS Q 0 16
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FrameIndex PEAS R 0 17
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FrameIndex PEAS S 0 18
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FrameIndex PEAS T 0 19
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// Idle
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FrameIndex PEAI A 0 20
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// Down
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FrameIndex PEAD A 0 22
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FrameIndex PEAD B 0 23
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FrameIndex PEAD C 0 24
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FrameIndex PEAD D 0 25
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FrameIndex PEAD E 0 26
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FrameIndex PEAD F 0 27
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FrameIndex PEAD G 0 28
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FrameIndex PEAD H 0 29
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FrameIndex PEAD I 0 30
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// Throw
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FrameIndex PEAF A 0 32
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FrameIndex PEAF B 0 33
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FrameIndex PEAF C 0 34
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FrameIndex PEAF D 0 35
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FrameIndex PEAF E 0 36
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FrameIndex PEAF F 0 37
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FrameIndex PEAF G 0 38
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FrameIndex PEAF H 0 39
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FrameIndex PEAF I 0 40
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// Count (0-9)
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FrameIndex PEAC A 0 43
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FrameIndex PEAC B 0 44
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FrameIndex PEAC C 0 45
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FrameIndex PEAC D 0 46
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FrameIndex PEAC E 0 47
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FrameIndex PEAC F 0 48
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FrameIndex PEAC G 0 49
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FrameIndex PEAC H 0 50
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FrameIndex PEAC I 0 51
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FrameIndex PEAC J 0 52
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}
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