Projectile physics hotfix from Demolitionist.
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14 changed files with 65 additions and 2 deletions
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@ -246,6 +246,8 @@ Class VoiceBoxHitbox : Actor
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Class VoiceBoxActive : Actor
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{
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Mixin UMissileFix;
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Actor b;
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double desiredangle, anglevel, oldangle;
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@ -411,6 +413,8 @@ Class Flare : UnrealInventory
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Class FlareThrown : Actor
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{
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Mixin UMissileFix;
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double pitchvel, anglevel, rollvel;
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double desiredangle;
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bool rotatetodesired;
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@ -724,6 +728,8 @@ Class DarkFlare : BetaFlare
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Class BetaFlareThrown : Actor
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{
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Mixin UMissileFix;
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double pitchvel, anglevel, rollvel;
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double desiredangle;
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bool rotatetodesired;
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@ -1838,6 +1844,8 @@ Class MinigunSentry : Actor
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Class SentryFragment : Actor
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{
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Mixin UMissileFix;
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int deadtimer;
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double rollvel, anglevel, pitchvel;
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double heat;
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