Projectile physics hotfix from Demolitionist.
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14 changed files with 65 additions and 2 deletions
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@ -88,6 +88,7 @@ Class PeaceRocket : Actor
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+NODAMAGETHRUST;
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+INTERPOLATEANGLES;
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+HITOWNER;
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+NOFRICTION;
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ReactionTime 9;
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}
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override void PostBeginPlay()
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@ -207,6 +208,8 @@ Class PeaceFragment : SentryFragment
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Class PeaceBarrel : Actor
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{
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Mixin UMissileFix;
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action void A_AlignSelf()
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{
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// find closest 3d floor for its normal
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