Projectile physics hotfix from Demolitionist.
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14 changed files with 65 additions and 2 deletions
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@ -67,6 +67,8 @@ Class StingerBurstLight : PaletteLight
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Class StingerChunk : Actor
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{
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Mixin UMissileFix;
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int deadtimer;
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double rollvel, anglevel, pitchvel;
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@ -417,6 +419,7 @@ Class StingerProjectile : Actor
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Height 2;
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PROJECTILE;
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+SKYEXPLODE;
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+NOFRICTION;
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}
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override void PostBeginPlay()
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{
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