Projectile physics hotfix from Demolitionist.

This commit is contained in:
Marisa the Magician 2022-11-11 21:07:43 +01:00
commit ec1794c755
14 changed files with 65 additions and 2 deletions

View file

@ -67,6 +67,8 @@ Class StingerBurstLight : PaletteLight
Class StingerChunk : Actor
{
Mixin UMissileFix;
int deadtimer;
double rollvel, anglevel, pitchvel;
@ -417,6 +419,7 @@ Class StingerProjectile : Actor
Height 2;
PROJECTILE;
+SKYEXPLODE;
+NOFRICTION;
}
override void PostBeginPlay()
{