Fixed incorrect fullscreen hud scaling (default scale/scale to fullscreen were swapped by mistake).
Fixed inventory bar having a blank space to the right if no next item is present (tends to happen when you only have two items). Added "no pistol at spawn" option. Added a hint of another prototype feature.
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6 changed files with 136 additions and 10 deletions
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@ -195,6 +195,7 @@ STING_POPTS = "Prototype features";
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STING_TELEHAND = "Teleport Capsules";
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STING_FLARES = "Light/Dark Flares";
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STING_STINGER = "Stinger detonation";
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STING_STINGERB = "Stinger projectiles bounce";
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STING_RIFLE = "Rifle burst altfire";
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STING_RIFLEL = "Rifle flashlight";
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STING_RAZOR = "Razorjack charging";
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@ -205,6 +206,7 @@ STING_PROTODUAL = "Protomags";
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STING_UOPTS = "Compatibility options";
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STING_DPISTOL = "Dispersion Pistol altfire isn't upgraded";
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STING_PSHIELD = "Power Shield does not drain over time";
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STING_NOPSTART = "Players don't start up with an Automag";
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STING_OLSMP = "Enable SMP 7243 from Oldskool Amp'd";
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STING_MCREDS = "Unreal Credits";
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STING_CDR = "Doomreal";
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@ -392,6 +394,7 @@ STING_POPTS = "Características de prototipo";
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STING_TELEHAND = "Cápsulas de Teletransporte";
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STING_FLARES = "Bengalas de luz/oscuridad";
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STING_STINGER = "Detonación de Arma Aguijón";
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STING_STINGERB = "Los projectiles del Arma Aguijón rebotan";
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STING_RIFLE = "Fuego alternativo en ráfaga de Rifle";
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STING_RIFLEL = "Linterna de Rifle";
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STING_RAZOR = "Carga de Razorjack";
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@ -402,6 +405,7 @@ STING_PROTODUAL = "Protoarmas";
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STING_UOPTS = "Opciones de compatibilidad";
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STING_DPISTOL = "El fuego alternativo de la Pistola de Dispersión no es mejorado";
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STING_PSHIELD = "El Escudo de Fuerza no pierde carga con el tiempo";
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STING_NOPSTART = "Los jugadores no empiezan la partida con un Automag";
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STING_OLSMP = "Habilitar SMP 7243 de Oldskool Amp'd";
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STING_MCREDS = "Créditos de Unreal";
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STING_CDR = "Doomreal";
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