Fixed incorrect fullscreen hud scaling (default scale/scale to fullscreen were swapped by mistake).

Fixed inventory bar having a blank space to the right if no next item is present (tends to happen when you only have two items).
Added "no pistol at spawn" option.
Added a hint of another prototype feature.
This commit is contained in:
Marisa the Magician 2019-09-05 14:32:14 +02:00
commit ee8e612f48
6 changed files with 136 additions and 10 deletions

View file

@ -195,6 +195,7 @@ STING_POPTS = "Prototype features";
STING_TELEHAND = "Teleport Capsules";
STING_FLARES = "Light/Dark Flares";
STING_STINGER = "Stinger detonation";
STING_STINGERB = "Stinger projectiles bounce";
STING_RIFLE = "Rifle burst altfire";
STING_RIFLEL = "Rifle flashlight";
STING_RAZOR = "Razorjack charging";
@ -205,6 +206,7 @@ STING_PROTODUAL = "Protomags";
STING_UOPTS = "Compatibility options";
STING_DPISTOL = "Dispersion Pistol altfire isn't upgraded";
STING_PSHIELD = "Power Shield does not drain over time";
STING_NOPSTART = "Players don't start up with an Automag";
STING_OLSMP = "Enable SMP 7243 from Oldskool Amp'd";
STING_MCREDS = "Unreal Credits";
STING_CDR = "Doomreal";
@ -392,6 +394,7 @@ STING_POPTS = "Características de prototipo";
STING_TELEHAND = "Cápsulas de Teletransporte";
STING_FLARES = "Bengalas de luz/oscuridad";
STING_STINGER = "Detonación de Arma Aguijón";
STING_STINGERB = "Los projectiles del Arma Aguijón rebotan";
STING_RIFLE = "Fuego alternativo en ráfaga de Rifle";
STING_RIFLEL = "Linterna de Rifle";
STING_RAZOR = "Carga de Razorjack";
@ -402,6 +405,7 @@ STING_PROTODUAL = "Protoarmas";
STING_UOPTS = "Opciones de compatibilidad";
STING_DPISTOL = "El fuego alternativo de la Pistola de Dispersión no es mejorado";
STING_PSHIELD = "El Escudo de Fuerza no pierde carga con el tiempo";
STING_NOPSTART = "Los jugadores no empiezan la partida con un Automag";
STING_OLSMP = "Habilitar SMP 7243 de Oldskool Amp'd";
STING_MCREDS = "Créditos de Unreal";
STING_CDR = "Doomreal";