1.0.2 Release:

- Relocated crosshairs so UT ones can still be used.
 - Corrected Item Lore so it mentions the Stunner and Impaler also being enhanced by the Amplifier, in case people haven't noticed.
 - Fix biorifle/napalm glob splash code like in Doom Tournament.
This commit is contained in:
Marisa the Magician 2019-10-28 14:31:45 +01:00
commit efda5e69e5
10 changed files with 39 additions and 44 deletions

View file

@ -538,15 +538,8 @@ Class UBioGlob : UBioGel
{
int numsplash;
override void AlignSelf()
void SpawnSplash()
{
Super.AlignSelf();
if ( !bAMBUSH && (Scale.x > 1) ) numsplash = int(4*Scale.x)-1;
}
override void Tick()
{
Super.Tick();
if ( isFrozen() || !sting_biosplash ) return;
Vector3 ofs = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch));
for ( int i=0; i<2; i++ )
{
@ -563,6 +556,18 @@ Class UBioGlob : UBioGel
d.vel.z -= 2;
}
}
override void AlignSelf()
{
Super.AlignSelf();
if ( !bAMBUSH && (Scale.x > 1) ) numsplash = int(4*Scale.x)-1;
if ( sting_biosplash ) SpawnSplash();
}
override void Tick()
{
Super.Tick();
if ( isFrozen() || !sting_biosplash ) return;
SpawnSplash();
}
}
Class UBioSplash : UBioGel