1.0.2 Release:
- Relocated crosshairs so UT ones can still be used. - Corrected Item Lore so it mentions the Stunner and Impaler also being enhanced by the Amplifier, in case people haven't noticed. - Fix biorifle/napalm glob splash code like in Doom Tournament.
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parent
08361babe6
commit
efda5e69e5
10 changed files with 39 additions and 44 deletions
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@ -538,15 +538,8 @@ Class UBioGlob : UBioGel
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{
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int numsplash;
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override void AlignSelf()
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void SpawnSplash()
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{
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Super.AlignSelf();
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if ( !bAMBUSH && (Scale.x > 1) ) numsplash = int(4*Scale.x)-1;
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}
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override void Tick()
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{
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Super.Tick();
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if ( isFrozen() || !sting_biosplash ) return;
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Vector3 ofs = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch));
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for ( int i=0; i<2; i++ )
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{
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@ -563,6 +556,18 @@ Class UBioGlob : UBioGel
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d.vel.z -= 2;
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}
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}
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override void AlignSelf()
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{
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Super.AlignSelf();
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if ( !bAMBUSH && (Scale.x > 1) ) numsplash = int(4*Scale.x)-1;
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if ( sting_biosplash ) SpawnSplash();
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}
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override void Tick()
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{
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Super.Tick();
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if ( isFrozen() || !sting_biosplash ) return;
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SpawnSplash();
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}
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}
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Class UBioSplash : UBioGel
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