Current commit does not run and I don't know why.
Sentry partially implemented. Motion Detector implemented. Light/Dark Flares implemented.
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18 changed files with 835 additions and 50 deletions
53
gldefs.txt
53
gldefs.txt
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@ -224,13 +224,31 @@ FlickerLight2 FLARELIGHT
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Size 112
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SecondarySize 120
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Interval 0.1
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Offset 6 0 1
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Offset 0 1 6
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}
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Object FlareThrownX
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{
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frame "FLAR" { light "FLARELIGHT" }
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}
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FlickerLight2 LIGHTFLARE
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{
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Color 1.0 1.0 1.0
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Size 112
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SecondarySize 120
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Interval 0.1
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Offset 0 1 6
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}
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FlickerLight2 DARKFLARE
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{
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Color 0.6 0.6 0.6
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Size 112
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SecondarySize 120
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Interval 0.1
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Subtractive 1
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Offset 0 1 6
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}
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FlickerLight2 DAMMOLIGHT1
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{
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Color 0.2 0.2 1.0
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@ -299,6 +317,39 @@ Object AsmdBall
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Frame "TAZB" { light "ASMDBALLLIGHT" }
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}
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FlickerLight2 SENTRYLIGHT1
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{
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Color 1.0 0.6 0.0
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Size 80
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SecondarySize 96
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Interval 0.1
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Offset 0 4 15
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}
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FlickerLight2 SENTRYLIGHT2
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{
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Color 0.4 0.2 0.0
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Size 80
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SecondarySize 96
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Interval 0.1
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Offset 0 4 15
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}
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Object MinigunSentry
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{
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Frame "SENFA" { light "SENTRYLIGHT1" }
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Frame "SENFB" { light "SENTRYLIGHT2" }
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Frame "SENFD" { light "SENTRYLIGHT1" }
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Frame "SENFE" { light "SENTRYLIGHT2" }
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Frame "SENFG" { light "SENTRYLIGHT1" }
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Frame "SENFH" { light "SENTRYLIGHT2" }
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Frame "SENFJ" { light "SENTRYLIGHT1" }
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Frame "SENFK" { light "SENTRYLIGHT2" }
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Frame "SENFM" { light "SENTRYLIGHT1" }
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Frame "SENFN" { light "SENTRYLIGHT2" }
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Frame "SENFP" { light "SENTRYLIGHT1" }
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Frame "SENFQ" { light "SENTRYLIGHT2" }
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}
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// Shaders / Brightmaps
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HardwareShader Texture "graphics/MenuBarr.png"
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{
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