Current commit does not run and I don't know why.

Sentry partially implemented.
Motion Detector implemented.
Light/Dark Flares implemented.
This commit is contained in:
Marisa the Magician 2019-09-06 00:20:14 +02:00
commit f2cdf34c98
18 changed files with 835 additions and 50 deletions

View file

@ -224,13 +224,31 @@ FlickerLight2 FLARELIGHT
Size 112
SecondarySize 120
Interval 0.1
Offset 6 0 1
Offset 0 1 6
}
Object FlareThrownX
{
frame "FLAR" { light "FLARELIGHT" }
}
FlickerLight2 LIGHTFLARE
{
Color 1.0 1.0 1.0
Size 112
SecondarySize 120
Interval 0.1
Offset 0 1 6
}
FlickerLight2 DARKFLARE
{
Color 0.6 0.6 0.6
Size 112
SecondarySize 120
Interval 0.1
Subtractive 1
Offset 0 1 6
}
FlickerLight2 DAMMOLIGHT1
{
Color 0.2 0.2 1.0
@ -299,6 +317,39 @@ Object AsmdBall
Frame "TAZB" { light "ASMDBALLLIGHT" }
}
FlickerLight2 SENTRYLIGHT1
{
Color 1.0 0.6 0.0
Size 80
SecondarySize 96
Interval 0.1
Offset 0 4 15
}
FlickerLight2 SENTRYLIGHT2
{
Color 0.4 0.2 0.0
Size 80
SecondarySize 96
Interval 0.1
Offset 0 4 15
}
Object MinigunSentry
{
Frame "SENFA" { light "SENTRYLIGHT1" }
Frame "SENFB" { light "SENTRYLIGHT2" }
Frame "SENFD" { light "SENTRYLIGHT1" }
Frame "SENFE" { light "SENTRYLIGHT2" }
Frame "SENFG" { light "SENTRYLIGHT1" }
Frame "SENFH" { light "SENTRYLIGHT2" }
Frame "SENFJ" { light "SENTRYLIGHT1" }
Frame "SENFK" { light "SENTRYLIGHT2" }
Frame "SENFM" { light "SENTRYLIGHT1" }
Frame "SENFN" { light "SENTRYLIGHT2" }
Frame "SENFP" { light "SENTRYLIGHT1" }
Frame "SENFQ" { light "SENTRYLIGHT2" }
}
// Shaders / Brightmaps
HardwareShader Texture "graphics/MenuBarr.png"
{