Current commit does not run and I don't know why.
Sentry partially implemented. Motion Detector implemented. Light/Dark Flares implemented.
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18 changed files with 835 additions and 50 deletions
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@ -517,9 +517,9 @@ Class Eightball : UnrealWeapon
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Ready2:
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EBLS O 0 A_CheckReload();
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EBLL A 0 A_PlaySound("utrl/load",CHAN_ITEM,Dampener.Active(self)?.1:1.);
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EBLL ABCDEFGHIJK 2 A_WeaponReady(WRF_NOFIRE);
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EBLL ABCDEFGHIJK 2;
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EBLL L 0 A_PlaySound("utrl/rotate",CHAN_ITEM,Dampener.Active(self)?.01:.1);
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EBLL LMNOPQRSTUVWXYZ[ 1 A_WeaponReady(WRF_NOFIRE);
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EBLL LMNOPQRSTUVWXYZ[ 1;
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EBLL Z 0; // force no tweening
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EBLI A 0;
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Goto Idle;
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