Current commit does not run and I don't know why.
Sentry partially implemented. Motion Detector implemented. Light/Dark Flares implemented.
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18 changed files with 835 additions and 50 deletions
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@ -1113,6 +1113,11 @@ Class UnrealMainHandler : EventHandler
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}
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}
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}
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else if ( (e.Name ~== "usetranslator") && (e.player != -1) && playeringame[e.player] && !menuactive )
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{
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let t = players[e.player].mo.FindInventory("UTranslator");
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if ( t ) t.Use(false);
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}
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}
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override void WorldLoaded( WorldEvent e )
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{
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