Current commit does not run and I don't know why.
Sentry partially implemented. Motion Detector implemented. Light/Dark Flares implemented.
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18 changed files with 835 additions and 50 deletions
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@ -375,7 +375,7 @@ Class UnrealHUD : BaseStatusBar
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if ( Prev && !Next && !bDrawOne ) x += 32; // this was missing from the original, causing a gap when there's only two items in the inventory
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if ( Prev )
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{
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bRed = ((Prev is 'UnrealInventory') && UnrealInventory(Prev).bActive) || (Prev is 'Powerup') || ((Prev is 'UTranslator') && bFlashTranslator);
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bRed = ((Prev is 'UnrealInventory') && UnrealInventory(Prev).bActive) || (Prev is 'Powerup') || ((Prev is 'UTranslator') && ((bTranslatorActive) || (bFlashTranslator && ((gametic%8)<4))));
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DrawHudIcon(x,y,Prev,bRed);
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if ( Prev.MaxAmount > 1 ) DrawNumberOf(Prev,x,y);
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}
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@ -389,7 +389,7 @@ Class UnrealHUD : BaseStatusBar
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if ( SelectedItem.MaxAmount > 1 ) DrawNumberOf(SelectedItem,CurX,y);
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if ( Next )
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{
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bRed = ((Next is 'UnrealInventory') && UnrealInventory(Next).bActive) || (Next is 'Powerup') || ((Next is 'UTranslator') && bFlashTranslator);
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bRed = ((Next is 'UnrealInventory') && UnrealInventory(Next).bActive) || (Next is 'Powerup') || ((Next is 'UTranslator') && ((bTranslatorActive) || (bFlashTranslator && ((gametic%8)<4))));
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DrawHudIcon(x+64,y,Next,bRed);
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if ( Next.MaxAmount > 1 ) DrawNumberOf(Next,x+64,y);
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}
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