Missed some remaining lines that use the deprecated version of GetAxes.

This commit is contained in:
Marisa the Magician 2019-09-27 14:50:23 +02:00
commit f2f5391b3d

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@ -548,7 +548,7 @@ Class Stinger : UnrealWeapon
if ( !Dampener.Active(self) ) A_AlertMonsters();
A_QuakeEx(1,1,1,4,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
Vector3 x, y, z;
[x, y, z] = dt_Matrix4.GetAxes(pitch,angle,roll);
[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
Vector3 origin = Vec2OffsetZ(0,0,player.viewz)+5.0*x+8.0*y-8.0*z;
Actor p = Spawn("StingerProjectile",origin);
p.angle = angle;
@ -593,9 +593,9 @@ Class Stinger : UnrealWeapon
if ( !Dampener.Active(self) ) A_AlertMonsters();
A_QuakeEx(1,1,1,4,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
Vector3 x, y, z;
[x, y, z] = dt_Matrix4.GetAxes(pitch,angle,roll);
[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
Vector3 origin = (pos.x,pos.y,player.viewz)+5.0*x+8.0*y-8.0*z;
[x, y, z] = dt_Matrix4.GetAxes(BulletSlope(),angle,roll);
[x, y, z] = dt_CoordUtil.GetAxes(BulletSlope(),angle,roll);
Actor p;
double a, s;
Vector3 dir;