Missed some remaining lines that use the deprecated version of GetAxes.
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1 changed files with 3 additions and 3 deletions
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@ -548,7 +548,7 @@ Class Stinger : UnrealWeapon
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if ( !Dampener.Active(self) ) A_AlertMonsters();
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A_QuakeEx(1,1,1,4,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
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Vector3 x, y, z;
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[x, y, z] = dt_Matrix4.GetAxes(pitch,angle,roll);
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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Vector3 origin = Vec2OffsetZ(0,0,player.viewz)+5.0*x+8.0*y-8.0*z;
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Actor p = Spawn("StingerProjectile",origin);
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p.angle = angle;
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@ -593,9 +593,9 @@ Class Stinger : UnrealWeapon
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if ( !Dampener.Active(self) ) A_AlertMonsters();
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A_QuakeEx(1,1,1,4,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
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Vector3 x, y, z;
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[x, y, z] = dt_Matrix4.GetAxes(pitch,angle,roll);
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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Vector3 origin = (pos.x,pos.y,player.viewz)+5.0*x+8.0*y-8.0*z;
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[x, y, z] = dt_Matrix4.GetAxes(BulletSlope(),angle,roll);
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[x, y, z] = dt_CoordUtil.GetAxes(BulletSlope(),angle,roll);
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Actor p;
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double a, s;
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Vector3 dir;
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