Release Candidate 4 (may be final):
- Spent mags for Automag, Flak Cannon and Demolisher (needs updated DT). - Betamag defaults to both having the 0.83 skin, other options put on add-ons. - Adjustments to bullet casings. - Fixed flames producing water splashes. - Fixed female models having male gibs. - Corrected ASMD ball hit behavior to match Unreal. - Added bubble trail to Stinger when underwater.
This commit is contained in:
parent
32698cf0e4
commit
ff01ab2146
25 changed files with 182 additions and 21 deletions
|
|
@ -291,6 +291,8 @@ Class Betamag : UnrealWeapon
|
|||
}
|
||||
origin = level.Vec3Offset(origin,x*5+ydir*y*8-z*2);
|
||||
let c = Spawn(slave?"BCasing2":"BCasing",origin);
|
||||
c.angle = angle;
|
||||
c.pitch = pitch;
|
||||
c.vel = x*FRandom[Junk](-1.5,1.5)+y*ydir*FRandom[Junk](2,4)+z*FRandom[Junk](2,3);
|
||||
}
|
||||
override String GetObituary( Actor victim, Actor inflictor, Name mod, bool playerattack )
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue