Release Candidate 4 (may be final):

- Spent mags for Automag, Flak Cannon and Demolisher (needs updated DT).
- Betamag defaults to both having the 0.83 skin, other options put on add-ons.
- Adjustments to bullet casings.
- Fixed flames producing water splashes.
- Fixed female models having male gibs.
- Corrected ASMD ball hit behavior to match Unreal.
- Added bubble trail to Stinger when underwater.
This commit is contained in:
Marisa the Magician 2019-10-16 18:09:43 +02:00
commit ff01ab2146
25 changed files with 182 additions and 21 deletions

View file

@ -291,6 +291,8 @@ Class Betamag : UnrealWeapon
}
origin = level.Vec3Offset(origin,x*5+ydir*y*8-z*2);
let c = Spawn(slave?"BCasing2":"BCasing",origin);
c.angle = angle;
c.pitch = pitch;
c.vel = x*FRandom[Junk](-1.5,1.5)+y*ydir*FRandom[Junk](2,4)+z*FRandom[Junk](2,3);
}
override String GetObituary( Actor victim, Actor inflictor, Name mod, bool playerattack )