Release Candidate 4 (may be final):
- Spent mags for Automag, Flak Cannon and Demolisher (needs updated DT). - Betamag defaults to both having the 0.83 skin, other options put on add-ons. - Adjustments to bullet casings. - Fixed flames producing water splashes. - Fixed female models having male gibs. - Corrected ASMD ball hit behavior to match Unreal. - Added bubble trail to Stinger when underwater.
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25 changed files with 182 additions and 21 deletions
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@ -176,6 +176,10 @@ Class UFlakSlug : FlakSlug
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}
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}
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Class UFlakMag : FlakMag
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{
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}
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Class UFlakCannon : UnrealWeapon
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{
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action void A_Loading( bool first = false )
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@ -332,7 +336,16 @@ Class UFlakCannon : UnrealWeapon
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FLKF J 5;
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FLKE A 1 A_PlaySound("flak/click",CHAN_6,Dampener.Active(self)?.05:.5);
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FLKE BCDEFGHIJKLMN 1;
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FLKE S 4;
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FLKE S 4
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{
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Vector3 x, y, z, origin;
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[x,y,z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),x*4.+y*3.-z*8.);
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let c = Spawn("UFlakMag",origin);
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c.angle = angle;
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c.pitch = pitch;
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c.vel = vel*.5+x*FRandom[Junk](-.8,.1)+y*FRandom[Junk](-.2,.2)-z*FRandom[Junk](1,2);
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}
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Goto Loading;
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AltFire:
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FLKA A 1 A_FireSlug();
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