1.1.3 mini-update:

- Propagate swingers removal from DT.
 - Updated patron credits.
This commit is contained in:
Marisa the Magician 2021-01-24 14:33:00 +01:00
commit ff8d145a2b
24 changed files with 32 additions and 191 deletions

View file

@ -559,12 +559,8 @@ Class ASMDBeam : Actor
if ( t.Results.HitActor is 'ASMDHitbox' )
{
BeamExplode(mult>1.5);
if ( target )
{
if ( !sv_infiniteammo && !target.FindInventory('PowerInfiniteAmmo',true) )
target.TakeInventory('ASMDAmmo',2);
UTMainHandler.DoSwing(target,(FRandom[ASMD](-0.1,-0.6),FRandom[ASMD](-0.1,0.5)),10,-2,3,SWING_Spring,3,6);
}
if ( target && !sv_infiniteammo && !target.FindInventory('PowerInfiniteAmmo',true) )
target.TakeInventory('ASMDAmmo',2);
let b = t.Results.HitActor.target;
b.bAMBUSH = true;
b.ExplodeMissile();
@ -687,7 +683,6 @@ Class ASMD : UnrealWeapon
A_OverlayFlags(PSP_FLASH,PSPF_RenderStyle,true);
A_OverlayRenderstyle(PSP_FLASH,STYLE_Add);
UTMainHandler.DoFlash(self,Color(80,64,32,255),1);
UTMainHandler.DoSwing(self,(FRandom[ASMD](-0.1,-0.6),FRandom[ASMD](-0.1,0.5)),2,-0.3,3,SWING_Spring,0,4);
if ( !Dampener.Active(self) ) A_AlertMonsters();
A_QuakeEx(1,1,1,4,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
Vector3 x, y, z;
@ -719,7 +714,6 @@ Class ASMD : UnrealWeapon
A_OverlayFlags(PSP_FLASH,PSPF_RenderStyle,true);
A_OverlayRenderstyle(PSP_FLASH,STYLE_Add);
UTMainHandler.DoFlash(self,Color(80,64,32,255),1);
UTMainHandler.DoSwing(self,(FRandom[ASMD](-0.1,-0.6),FRandom[ASMD](-0.1,0.5)),3,-0.4,3,SWING_Spring,0,4);
if ( !Dampener.Active(self) ) A_AlertMonsters();
A_QuakeEx(1,1,1,8,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
Vector3 x, y, z;