1.1.3 mini-update:
- Propagate swingers removal from DT. - Updated patron credits.
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24 changed files with 32 additions and 191 deletions
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@ -559,12 +559,8 @@ Class ASMDBeam : Actor
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if ( t.Results.HitActor is 'ASMDHitbox' )
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{
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BeamExplode(mult>1.5);
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if ( target )
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{
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if ( !sv_infiniteammo && !target.FindInventory('PowerInfiniteAmmo',true) )
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target.TakeInventory('ASMDAmmo',2);
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UTMainHandler.DoSwing(target,(FRandom[ASMD](-0.1,-0.6),FRandom[ASMD](-0.1,0.5)),10,-2,3,SWING_Spring,3,6);
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}
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if ( target && !sv_infiniteammo && !target.FindInventory('PowerInfiniteAmmo',true) )
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target.TakeInventory('ASMDAmmo',2);
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let b = t.Results.HitActor.target;
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b.bAMBUSH = true;
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b.ExplodeMissile();
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@ -687,7 +683,6 @@ Class ASMD : UnrealWeapon
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A_OverlayFlags(PSP_FLASH,PSPF_RenderStyle,true);
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A_OverlayRenderstyle(PSP_FLASH,STYLE_Add);
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UTMainHandler.DoFlash(self,Color(80,64,32,255),1);
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UTMainHandler.DoSwing(self,(FRandom[ASMD](-0.1,-0.6),FRandom[ASMD](-0.1,0.5)),2,-0.3,3,SWING_Spring,0,4);
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if ( !Dampener.Active(self) ) A_AlertMonsters();
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A_QuakeEx(1,1,1,4,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
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Vector3 x, y, z;
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@ -719,7 +714,6 @@ Class ASMD : UnrealWeapon
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A_OverlayFlags(PSP_FLASH,PSPF_RenderStyle,true);
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A_OverlayRenderstyle(PSP_FLASH,STYLE_Add);
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UTMainHandler.DoFlash(self,Color(80,64,32,255),1);
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UTMainHandler.DoSwing(self,(FRandom[ASMD](-0.1,-0.6),FRandom[ASMD](-0.1,0.5)),3,-0.4,3,SWING_Spring,0,4);
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if ( !Dampener.Active(self) ) A_AlertMonsters();
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A_QuakeEx(1,1,1,8,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
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Vector3 x, y, z;
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