1.1.3 mini-update:
- Propagate swingers removal from DT. - Updated patron credits.
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c73e0ecc9d
commit
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24 changed files with 32 additions and 191 deletions
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@ -222,7 +222,6 @@ Class Betamag : UnrealWeapon
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else A_Overlay(-3,"LeftMuzzleFlash");
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A_OverlayFlags(-3,PSPF_RENDERSTYLE|PSPF_FORCESTYLE,true);
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A_OverlayRenderstyle(-3,STYLE_Add);
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UTMainHandler.DoSwing(self,(FRandom[Betamag](0.5,0.2),FRandom[Betamag](-0.3,0.2)),2,0,1,SWING_Spring,0,2);
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}
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else
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{
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@ -230,7 +229,6 @@ Class Betamag : UnrealWeapon
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else A_Overlay(-2,"MuzzleFlash");
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A_OverlayFlags(-2,PSPF_RENDERSTYLE|PSPF_FORCESTYLE,true);
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A_OverlayRenderstyle(-2,STYLE_Add);
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UTMainHandler.DoSwing(self,(FRandom[Betamag](-0.2,-0.5),FRandom[Betamag](-0.3,0.2)),2,0,1,SWING_Spring,0,2);
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}
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Vector3 x, y, z, x2, y2, z2;
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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@ -502,20 +500,14 @@ Class Betamag : UnrealWeapon
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{
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A_Overlay(-9999,null);
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invoker.slavewhip = true;
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UTMainHandler.DoSwing(self,(FRandom[Betamag](-0.5,-0.4),FRandom[Betamag](0.2,0.3)),4,0.3,8,SWING_Spring,5);
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}
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AUTW ABCDE 2;
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AUTW F 0
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{
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if ( self is 'UTPlayer' ) UTPlayer(self).PlayAttacking3();
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A_StartSound("betamag/whip",CHAN_WEAPON,CHANF_OVERLAP);
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UTMainHandler.DoSwing(self,(FRandom[Betamag](-0.3,-0.2),FRandom[Betamag](-0.8,-0.5)),7,-1,8,SWING_Spring,2,0.5);
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}
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AUTW FGHIJ 2;
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AUTW K 0
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{
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UTMainHandler.DoSwing(self,(FRandom[Betamag](0.2,0.3),FRandom[Betamag](0.8,0.5)),3,0.5,6,SWING_Spring,3,3);
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}
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AUTW KLM 1;
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AUTW N 0 A_BetamagWhip();
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AUTW NOPQR 1;
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@ -533,7 +525,6 @@ Class Betamag : UnrealWeapon
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if ( !((invoker.Ammo1.Amount<=0) && (player.cmd.buttons&(BT_ATTACK|BT_ALTATTACK))) && !(player.cmd.buttons&BT_RELOAD) ) return ResolveState("LeftIdle");
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invoker.slavewhip = false;
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A_Overlay(-9998,null);
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UTMainHandler.DoSwing(self,(FRandom[Betamag](0.4,0.5),FRandom[Betamag](0.2,0.3)),4,0.3,8,SWING_Spring,5);
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return ResolveState(null);
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}
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2UTW ABCDE 2;
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@ -541,13 +532,8 @@ Class Betamag : UnrealWeapon
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{
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if ( self is 'UTPlayer' ) UTPlayer(self).PlayAttacking3();
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A_StartSound("betamag/whip",CHAN_LEFTWEAPON,CHANF_OVERLAP);
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UTMainHandler.DoSwing(self,(FRandom[Betamag](0.2,0.3),FRandom[Betamag](-0.8,-0.5)),7,-1,8,SWING_Spring,2,0.5);
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}
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2UTW FGHIJ 2;
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2UTW K 0
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{
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UTMainHandler.DoSwing(self,(FRandom[Betamag](-0.3,-0.2),FRandom[Betamag](0.8,0.5)),3,0.5,6,SWING_Spring,3,3);
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}
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2UTW KLM 1;
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2UTW N 0 A_BetamagWhip(true);
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2UTW NOPQR 1;
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