1.1.3 mini-update:
- Propagate swingers removal from DT. - Updated patron credits.
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24 changed files with 32 additions and 191 deletions
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@ -88,7 +88,6 @@ Class Bonesaw : UnrealWeapon
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}
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action void A_Slice()
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{
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UTMainHandler.DoSwing(self,(FRandom[Bonesaw](-1,1),FRandom[Bonesaw](-1,1)),0.3,-0.2,2,SWING_Spring,0,2);
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invoker.special1++;
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Vector3 x, y, z, origin;
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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@ -216,13 +215,8 @@ Class Bonesaw : UnrealWeapon
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{
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A_Overlay(-9999,"Null");
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A_StartSound("bonesaw/claw",CHAN_WEAPON,CHANF_OVERLAP,Dampener.Active(self)?.1:1.);
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UTMainHandler.DoSwing(self,(FRandom[Bonesaw](-0.1,0.1),FRandom[Bonesaw](-0.2,-0.3)),4,0.2,8,SWING_Spring,2,2.);
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}
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CSWA ABC 2;
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CSWA D 0
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{
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UTMainHandler.DoSwing(self,(FRandom[Bonesaw](-0.1,0.1),FRandom[Bonesaw](0.8,0.5)),6,-1,8,SWING_Spring,2,1.2);
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}
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CSWA DEF 1;
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CSWA G 0 A_Clamp();
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CSWA GH 1;
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