1.1.3 mini-update:
- Propagate swingers removal from DT. - Updated patron credits.
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24 changed files with 32 additions and 191 deletions
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@ -547,7 +547,6 @@ Class DispersionPistol : UnrealWeapon
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}
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A_OverlayFlags(PSP_FLASH,PSPF_RenderStyle,true);
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A_OverlayRenderstyle(PSP_FLASH,STYLE_Add);
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UTMainHandler.DoSwing(self,(FRandom[DPistol](-0.1,-0.3),FRandom[DPistol](-0.1,0.3)),2+invoker.upgradelevel*0.5,-0.3,3,SWING_Spring,0,3+invoker.upgradelevel);
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if ( !Dampener.Active(self) ) A_AlertMonsters(gameinfo.gametype&GAME_Strife?120:0);
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A_QuakeEx(2,2,2,4,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
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Vector3 x, y, z;
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@ -621,7 +620,6 @@ Class DispersionPistol : UnrealWeapon
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A_OverlayFlags(PSP_FLASH,PSPF_RenderStyle,true);
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A_OverlayRenderstyle(PSP_FLASH,STYLE_Add);
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double ss = 0.5+invoker.chargesize*0.3;
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UTMainHandler.DoSwing(self,(FRandom[DPistol](-0.1,-0.3)*ss,FRandom[DPistol](-0.1,0.3))*ss,2+invoker.upgradelevel*0.5,-0.3,3,SWING_Spring,0,3+invoker.upgradelevel);
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if ( !Dampener.Active(self) ) A_AlertMonsters(gameinfo.gametype&GAME_Strife?120:0);
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int qs = int(1+invoker.chargesize*0.3);
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A_QuakeEx(qs,qs,qs,4,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
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@ -674,7 +672,6 @@ Class DispersionPistol : UnrealWeapon
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if ( !weap ) return ResolveState(null);
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if ( !(player.cmd.buttons&BT_ALTATTACK) ) return ResolveState(next);
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DefaultAmmo(weap.Ammo1).rechargephase = 0;
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UTMainHandler.DoSwing(self,(FRandom[DPistol](-1,1),FRandom[DPistol](-1,1)),0.02*invoker.chargesize,0,2,SWING_Spring);
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A_WeaponOffset(FRandom[DPistol](-1,1)*1.2*invoker.chargesize,32+FRandom[DPistol](-1,1)*1.2*invoker.chargesize);
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A_SoundVolume(CHAN_WEAPONMISC,Dampener.Active(self)?.4:1.);
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if ( !Dampener.Active(self) ) A_AlertMonsters();
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