1.1.3 mini-update:
- Propagate swingers removal from DT. - Updated patron credits.
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24 changed files with 32 additions and 191 deletions
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@ -790,7 +790,6 @@ Class Impaler : UnrealWeapon
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A_StartSound("impaler/fire",CHAN_WEAPON,CHANF_OVERLAP,Dampener.Active(self)?.1:1.);
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invoker.FireEffect();
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UTMainHandler.DoFlash(self,Color(16,224,64,255),1);
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UTMainHandler.DoSwing(self,(FRandom[Impaler](-0.1,-0.2),FRandom[Impaler](-0.1,0.1)),4,-1.5,2,SWING_Spring,2,2);
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if ( !Dampener.Active(self) ) A_AlertMonsters();
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A_QuakeEx(1,1,1,4,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
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Vector3 x, y, z;
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@ -845,7 +844,6 @@ Class Impaler : UnrealWeapon
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}
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invoker.FireEffect();
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UTMainHandler.DoFlash(self,Color(16,255,32,255),3);
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UTMainHandler.DoSwing(self,(FRandom[Impaler](-1,1),FRandom[Impaler](-1,1)),0.05,0.05,8,SWING_Spring);
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A_AlertMonsters();
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Vector3 x, y, z;
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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@ -935,7 +933,6 @@ Class Impaler : UnrealWeapon
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action void A_Stab()
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{
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invoker.FireEffect();
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UTMainHandler.DoSwing(self,(FRandom[Impaler](-1,1),FRandom[Impaler](-1,1)),0.3,-0.2,2,SWING_Spring,0,2);
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for ( int i=0; i<8; i++ ) if ( TryHit(angle+i*(45./16),15) || TryHit(angle-i*(45./16),15) ) return;
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}
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override void DoEffect()
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