1.1.3 mini-update:
- Propagate swingers removal from DT. - Updated patron credits.
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24 changed files with 32 additions and 191 deletions
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@ -957,7 +957,6 @@ Class UFlamethrower : UnrealWeapon
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x+2.3*y-2.7*z);
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Actor p = Spawn("UNapalmGlob",origin);
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p.A_SetScale(0.5+invoker.chargesize/3.5);
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UTMainHandler.DoSwing(self,(FRandom[FlameT](-0.6,-1.3),FRandom[FlameT](-0.9,-0.2)),1+invoker.chargesize*0.3,-0.1,3,SWING_Spring,3,2);
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p.angle = angle;
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p.pitch = BulletSlope();
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p.vel = (cos(p.angle)*cos(p.pitch),sin(p.angle)*cos(p.pitch),-sin(p.pitch))*p.speed;
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