1.1.3 mini-update:
- Propagate swingers removal from DT. - Updated patron credits.
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24 changed files with 32 additions and 191 deletions
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@ -124,17 +124,10 @@ Class URifle : UnrealWeapon
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if ( alt ) A_StartSound("rifle/fire",CHAN_WEAPON,CHANF_OVERLAP,Dampener.Active(self)?.3:1.,pitch:FRandom[Sniper](0.9,1.1));
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else A_StartSound("rifle/fire",CHAN_WEAPON,CHANF_OVERLAP,Dampener.Active(self)?.3:1.);
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if ( !Dampener.Active(self) ) A_AlertMonsters();
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if ( zoomed )
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{
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A_QuakeEx(1,1,1,2,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.09);
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for ( int i=0; i<3; i++ )
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UTMainHandler.DoSwing(self,(FRandom[Sniper](-0.3,0.05),FRandom[Sniper](-0.3,0.1)),2,-0.5,Random[Sniper](3,4),SWING_Spring,Random[Sniper](3,4),Random[Sniper](4,5));
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}
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if ( zoomed ) A_QuakeEx(1,1,1,2,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.09);
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else
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{
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A_QuakeEx(2,2,2,3,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.12);
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for ( int i=0; i<(alt?6:3); i++ )
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UTMainHandler.DoSwing(self,(FRandom[Sniper](-0.3,0.05),FRandom[Sniper](-0.3,0.1)),4,-1,Random[Sniper](3,4),SWING_Spring,Random[Sniper](3,4),Random[Sniper](4,5));
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A_Overlay(-2,"MuzzleFlash");
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A_OverlayFlags(-2,PSPF_RENDERSTYLE|PSPF_FORCESTYLE,true);
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A_OverlayRenderstyle(-2,STYLE_Add);
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