1.1.3 mini-update:
- Propagate swingers removal from DT. - Updated patron credits.
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24 changed files with 32 additions and 191 deletions
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@ -360,7 +360,6 @@ Class Stunner : UnrealWeapon
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double mult = Amplifier.GetMult(self,int(invoker.ChargeSize*50)+50);
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invoker.FireEffect();
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A_QuakeEx(1+int(0.5*invoker.chargesize),1+int(0.5*invoker.chargesize),1+int(0.5*invoker.chargesize),5+int(1.2*invoker.chargesize),0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.05+0.01*invoker.chargesize);
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UTMainHandler.DoSwing(self,(FRandom[Stunner](-0.04,0.04),FRandom[Stunner](-0.9,-0.4)),1+invoker.chargesize*0.3,-0.1,3,SWING_Spring,3,2.5);
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A_Overlay(-2,"Null");
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Vector3 x, y, z;
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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@ -421,7 +420,6 @@ Class Stunner : UnrealWeapon
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Weapon weap = Weapon(invoker);
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if ( !weap ) return ResolveState(null);
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StunnerAmmo(weap.Ammo1).rechargephase = 0;
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UTMainHandler.DoSwing(self,(FRandom[Stunner](-1,1),FRandom[Stunner](-1,1)),0.02*invoker.chargesize,0,2,SWING_Spring);
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A_WeaponOffset(FRandom[Stunner](-1,1)*1.2*invoker.chargesize,32+FRandom[Stunner](-1,1)*1.2*invoker.chargesize);
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A_SoundVolume(CHAN_WEAPONMISC,Dampener.Active(self)?.15:1.);
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if ( !Dampener.Active(self) && !(gameinfo.gametype&GAME_Strife) ) A_AlertMonsters();
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