1.1.3 mini-update:

- Propagate swingers removal from DT.
 - Updated patron credits.
This commit is contained in:
Marisa the Magician 2021-01-24 14:33:00 +01:00
commit ff8d145a2b
24 changed files with 32 additions and 191 deletions

View file

@ -360,7 +360,6 @@ Class Stunner : UnrealWeapon
double mult = Amplifier.GetMult(self,int(invoker.ChargeSize*50)+50);
invoker.FireEffect();
A_QuakeEx(1+int(0.5*invoker.chargesize),1+int(0.5*invoker.chargesize),1+int(0.5*invoker.chargesize),5+int(1.2*invoker.chargesize),0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.05+0.01*invoker.chargesize);
UTMainHandler.DoSwing(self,(FRandom[Stunner](-0.04,0.04),FRandom[Stunner](-0.9,-0.4)),1+invoker.chargesize*0.3,-0.1,3,SWING_Spring,3,2.5);
A_Overlay(-2,"Null");
Vector3 x, y, z;
[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
@ -421,7 +420,6 @@ Class Stunner : UnrealWeapon
Weapon weap = Weapon(invoker);
if ( !weap ) return ResolveState(null);
StunnerAmmo(weap.Ammo1).rechargephase = 0;
UTMainHandler.DoSwing(self,(FRandom[Stunner](-1,1),FRandom[Stunner](-1,1)),0.02*invoker.chargesize,0,2,SWING_Spring);
A_WeaponOffset(FRandom[Stunner](-1,1)*1.2*invoker.chargesize,32+FRandom[Stunner](-1,1)*1.2*invoker.chargesize);
A_SoundVolume(CHAN_WEAPONMISC,Dampener.Active(self)?.15:1.);
if ( !Dampener.Active(self) && !(gameinfo.gametype&GAME_Strife) ) A_AlertMonsters();