1.1.3 mini-update:
- Propagate swingers removal from DT. - Updated patron credits.
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24 changed files with 32 additions and 191 deletions
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@ -44,16 +44,8 @@ Class UMinigun : UnrealWeapon
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UTMainHandler.DoFlash(self,Color(32,255,255,0),1);
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if ( !Dampener.Active(self) ) A_AlertMonsters();
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A_SoundVolume(CHAN_WEAPON,Dampener.Active(self)?.1:1.);
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if ( alt )
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{
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A_QuakeEx(2,2,2,8,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.12);
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UTMainHandler.DoSwing(self,(FRandom[Minigun](-1,1),FRandom[Minigun](-1,1)),0.5,0,2,SWING_Spring,0,3);
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}
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else
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{
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A_QuakeEx(1,1,1,8,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.08);
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UTMainHandler.DoSwing(self,(FRandom[Minigun](-1,1),FRandom[Minigun](-1,1)),0.3,0,2,SWING_Spring,0,3);
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}
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if ( alt ) A_QuakeEx(2,2,2,8,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.12);
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else A_QuakeEx(1,1,1,8,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.08);
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let l = Spawn("MinigunLight",pos);
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l.target = self;
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if ( !alt ) MinigunLight(l).cnt--;
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