1.1.3 mini-update:
- Propagate swingers removal from DT. - Updated patron credits.
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24 changed files with 32 additions and 191 deletions
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@ -155,7 +155,6 @@ Class UTranslocator : UnrealWeapon
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if ( !weap ) return;
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A_StartSound("telehand/throw",CHAN_WEAPON);
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invoker.FireEffect();
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UTMainHandler.DoSwing(self,(FRandom[Translocator](0.2,-0.4),FRandom[Translocator](0.2,-0.7)),2,-0.3,3,SWING_Spring,2,3);
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Vector3 x, y, z;
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x-8*y-12*z);
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@ -175,7 +174,6 @@ Class UTranslocator : UnrealWeapon
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if ( !weap ) return;
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A_StartSound("transloc/return",CHAN_WEAPON);
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invoker.FireEffect();
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UTMainHandler.DoSwing(self,(FRandom[Translocator](-0.2,-0.4),FRandom[Translocator](-0.2,0.7)),3,-1,2,SWING_Spring,2,2);
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if ( invoker.module && invoker.module.bAMBUSH )
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{
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UTMainHandler.DoFlash(self,Color(255,255,255,255),50);
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