void SetupMaterial( inout Material mat ) { vec2 coord = vTexCoord.st*4.-vec2(0.,timer*0.1); vec3 base = getTexel(coord).rgb; float dist = pow(distance(vec2(.5),vTexCoord.st)*1.4,.5); vec3 col = mix(vec3(1.,.9,.7),vec3(0.),min(1.,dist)); col *= 1.-vTexCoord.t*.8; mat.Base = vec4(base*col,1.); mat.Normal = ApplyNormalMap(vTexCoord.st); }