Model "Stinger" { Path "models" Model 1 "StingerPickup_d.3d" Skin 1 "Sting1_.png" Offset -3 3 2 AngleOffset -90 Scale 0.06 0.06 0.072 FrameIndex STNP B 1 0 Offset -3 3 12 ROTATING FrameIndex STNP A 1 0 } Model "StingerAmmo" { Path "models" Model 0 "TarydiumPickup_d.3d" Skin 0 "JTaryPick1_.png" Scale 0.04 0.04 0.048 ZOffset 1 FrameIndex SAMO A 0 0 } Model "StingerAmmo2" { Path "models" Model 0 "TarydiumLarge_d.3d" Skin 0 "JTaryPick1_.png" Scale 0.04 0.04 0.048 ZOffset 3 FrameIndex SAMO B 0 0 } Model "StingerProjectile" { Path "models" Model 0 "TarydiumProjectile_d.3d" Skin 0 "JTaryPick1.png" Scale 0.03 0.03 0.036 AngleOffset -90 PITCHFROMMOMENTUM FrameIndex TPRJ A 0 0 } Model "StingerProjectile" { Path "models" Model 1 "burst_d.3d" Skin 1 "Jburst1.png" Scale 0.4 0.4 0.48 AngleOffset 90 FrameIndex TPRJ B 1 0 FrameIndex TPRJ C 1 1 FrameIndex TPRJ D 1 2 FrameIndex TPRJ E 1 3 FrameIndex TPRJ F 1 4 FrameIndex TPRJ G 1 5 } Model "Stinger" { Path "models" Model 2 "Flat_d.3d" Skin 2 "StingMuz.png" AngleOffset 90 PitchOffset 90 Scale 0.08 0.08 0.08 Offset 9 -35 -11 FrameIndex STFF A 2 0 Scale 0.09 0.09 0.09 PitchOffset 180 FrameIndex STFF B 2 0 Scale 0.07 0.07 0.07 PitchOffset 270 FrameIndex STFF C 2 0 Scale 0.06 0.06 0.06 PitchOffset 0 FrameIndex STFF D 2 0 /* Path "models" Model 2 "StingerM_d.3d" SurfaceSkin 2 0 "FireEffect18.png" Scale 0.05 -0.05 0.05 AngleOffset 90 Offset 4.5 -6.25 -6 DONTCULLBACKFACES // Fire FrameIndex STFF A 2 33 FrameIndex STFF B 2 34 FrameIndex STFF C 2 35 // Hold FrameIndex STFH A 2 36 FrameIndex STFH B 2 37 FrameIndex STFH C 2 38 FrameIndex STFH D 2 39 FrameIndex STFH E 2 40 FrameIndex STFH F 2 41 FrameIndex STFH G 2 42*/ } Model "Stinger" { Path "models" Model 0 "StingerM_d.3d" SurfaceSkin 0 1 "Sting1.png" Scale 0.05 -0.05 0.05 AngleOffset 90 Offset 4.5 -6.25 -6 // Select FrameIndex STNS A 0 0 FrameIndex STNS B 0 1 FrameIndex STNS C 0 2 FrameIndex STNS D 0 3 FrameIndex STNS E 0 4 FrameIndex STNS F 0 5 FrameIndex STNS G 0 6 FrameIndex STNS H 0 7 FrameIndex STNS I 0 8 FrameIndex STNS J 0 9 FrameIndex STNS K 0 10 FrameIndex STNS L 0 11 FrameIndex STNS M 0 12 FrameIndex STNS N 0 13 FrameIndex STNS O 0 14 FrameIndex STNS P 0 15 FrameIndex STNS Q 0 16 FrameIndex STNS R 0 17 FrameIndex STNS S 0 18 FrameIndex STNS T 0 19 FrameIndex STNS U 0 20 // Idle FrameIndex STNI A 0 21 // Deselect FrameIndex STND A 0 22 FrameIndex STND B 0 23 FrameIndex STND C 0 24 FrameIndex STND D 0 25 FrameIndex STND E 0 26 FrameIndex STND F 0 27 FrameIndex STND G 0 28 FrameIndex STND H 0 29 FrameIndex STND I 0 30 FrameIndex STND J 0 31 FrameIndex STND K 0 32 // Fire FrameIndex STNF A 0 33 FrameIndex STNF B 0 34 FrameIndex STNF C 0 35 // Hold FrameIndex STNH A 0 36 FrameIndex STNH B 0 37 FrameIndex STNH C 0 38 FrameIndex STNH D 0 39 FrameIndex STNH E 0 40 FrameIndex STNH F 0 41 FrameIndex STNH G 0 42 }