/*Brightmap Texture "models/JRelicSkull_01b.png" { Map "brightmaps/JRelicSkull_01b.png" }*/ HardwareShader Texture "models/JRelicSkull_01b.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" } /*Brightmap Texture "models/JRelicSkull_01g.png" { Map "brightmaps/JRelicSkull_01g.png" }*/ HardwareShader Texture "models/JRelicSkull_01g.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" } /*Brightmap Texture "models/JRelicSkull_01r.png" { Map "brightmaps/JRelicSkull_01r.png" }*/ HardwareShader Texture "models/JRelicSkull_01r.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" } HardwareShader Texture "models/BlueSkin2.png" { Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp" } HardwareShader Texture "models/RedSkin2.png" { Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp" } HardwareShader Texture "models/GoldSkin2.png" { Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp" } HardwareShader Texture "models/Sting1_.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" } Brightmap Texture "models/Sting1.png" { Map "brightmaps/Sting1.png" } HardwareShader Texture "models/JTaryPick1.png" { Shader "shaders/glsl/AmbientGlow.fp" }