// Tier 1 (chainsaw) Class Tier1Weapon : RandomSpawner2 replaces Chainsaw { Default { DropItem "Stunner", 255; DropItem "UnrealTranslocator", 255; } } // Tier 2 (pistol, clip) Class Tier2Weapon : RandomSpawner2 replaces Pistol { Default { DropItem "Automag", 255; DropItem "OldAutomag", 255; } } Class Tier2Ammo : RandomSpawner2 replaces Clip { Default { DropItem "UClip", 255; } } // Tier 3 (shotgun, shells) Class Tier3Weapon : RandomSpawner2 replaces Shotgun { Default { DropItem "Stinger", 255; DropItem "ASMD", 255; DropItem "Quadshot", 255; DropItem "Impaler", 255; } } Class Tier3Weapon2 : Tier3Weapon replaces SuperShotgun {} Class Tier3Ammo : RandomSpawner2 replaces Shell { Default { DropItem "StingerAmmo", 255; DropItem "ASMDAmmo", 255; DropItem "QShells", 255; } } Class Tier3Ammo2 : Tier3Ammo replaces ShellBox {} // Tier 4 (chaingun, ammo box) Class Tier4Weapon : RandomSpawner2 replaces Chaingun { Default { DropItem "Razorjack", 255; DropItem "UMinigun", 255; } } Class Tier4Ammo : RandomSpawner2 replaces ClipBox { Default { DropItem "RazorAmmo", 255; DropItem "UMiniAmmo", 255; } } // Tier 5 (rocket launcher, rocket ammo) Class Tier5Weapon : RandomSpawner2 replaces RocketLauncher { Default { DropItem "Eightball", 255; DropItem "UFlakCannon", 255; } } Class Tier5Ammo : RandomSpawner2 replaces RocketAmmo { Default { DropItem "RocketCan", 255; DropItem "UFlakAmmo", 255; } } Class Tier5Ammo2 : RandomSpawner2 replaces RocketBox { Default { DropItem "RocketCan", 255; DropItem "UFlakBox", 255; } } // Tier 6 (plasma rifle, cell) Class Tier6Weapon : RandomSpawner2 replaces PlasmaRifle { Default { DropItem "GESBioRifle", 255; DropItem "Rifle", 255; DropItem "Flamethrower", 255; } } Class Tier6Ammo : RandomSpawner2 replaces Cell { Default { DropItem "BioSludge", 255; DropItem "URifleShell", 255; DropItem "NapalmCan", 255; } } Class Tier6Ammo2 : RandomSpawner2 replaces CellPack { Default { DropItem "BioSludge", 255; DropItem "URifleAmmo", 255; DropItem "NapalmCan", 255; } } // Tier 7 (bfg9000) Class Tier7Weapon : RandomSpawner2 replaces BFG9000 { Default { DropItem "GatlingGun", 255; } } // Misc. Class BerserkSpawner : RandomSpawner2 replaces Berserk { Default { DropItem "Amplifier", 255; DropItem "WeaponPowerup", 255; DropItem "UPowerup", 255; } } Class LightSpawner : RandomSpawner2 replaces Infrared { Default { DropItem "Flashlight", 255; DropItem "USearchlight", 255; } } Class RadsuitSpawner : RandomSpawner2 replaces Radsuit { Default { DropItem "UJumpBoots", 255; DropItem "ToxinSuit", 255; } } Class BackpackSpawner : RandomSpawner2 replaces Backpack { Default { DropItem "AsbestosSuit", 255; DropItem "VoiceBox", 255; DropItem "ForceField", 255; DropItem "UnrealBackpack", 255; DropItem "MinigunSentry", 255; } } Class BlursphereSpawner : RandomSpawner2 replaces Blursphere { Default { DropItem "UInvisibility", 255; DropItem "Dampener", 255; DropItem "ChameleonHeart", 255; } } Class StimpakSpawner : RandomSpawner2 replaces Stimpack { Default { DropItem "Bandages", 255; DropItem "NaliFruit", 255; } }