OptionValue "IntroTypeMenu" { 0, "$STING_UNREAL98" 1, "$STING_UNREAL97" 2, "$STING_UNREAL96" 3, "$STING_UNREAL95" 4, "$STING_UNREAL95EXT" } OptionString "Female1Skin" { "Drace", "Drace" "Gina", "Gina" "Nikita", "Nikita" "Raquel", "Raquel" "Tamika", "Tamika" } OptionString "Female2Skin" { "Dimitra", "Dimitra" "Katryn", "Katryn" "Sonya", "Sonya" } OptionString "Male1Skin" { "Carter", "Carter" "Kurgan", "Kurgan" } OptionString "Male2Skin" { "Ash", "Ash" "Ivan", "Ivan" "Kristoph", "Kristoph" } OptionString "Male3Skin" { "Bane", "Bane" "Dante", "Dante" "Dregor", "Dregor" "Krige", "Krige" } OptionValue "AltBetamag" { 0, "$TXT_NO" 1, "$TXT_YES" 2, "$STING_RIGHTONLY" 3, "$STING_LEFTONLY" } OptionValue "AltBRifle" { 0, "$TXT_NO" 1, "$TXT_YES" 2, "$STING_NAPALM" } OptionMenu "UnrealOptionMenu" { Class "UTOptionMenu" Title "$STING_MTITLE" Option "$STING_INTRO", "sting_introtype", "IntroTypeMenu" Command "$FLAK_APPLY", "event refreshmenu" StaticText " " StaticText "$STING_HOPTS", 1 HudType " " StaticText " " StaticText " " StaticText " " StaticText " " Slider "$STING_HUDMODE", "sting_hudmode", 0, 5, 1, 0 Option "$STING_TRANSEXT", "sting_transext", "YesNo" StaticText " " StaticText "$STING_POPTS", 1 Option "$STING_PROTO", "sting_proto", "YesNo" Option "$STING_TELEHAND", "sting_telegun", "YesNo", "sting_proto" Option "$STING_FLARES", "sting_flares", "YesNo", "sting_proto" Command "$FLAK_APPLY", "netevent refreshtrans" Option "$STING_STINGER", "sting_stinger", "YesNo" Option "$STING_STINGERB", "sting_stingerb", "YesNo" Option "$STING_RIFLE", "sting_rifle", "YesNo" Option "$STING_RIFLEL", "sting_riflel", "YesNo" Option "$STING_RAZOR", "sting_razor", "YesNo" Option "$STING_EHOLD", "sting_ehold", "YesNo" Option "$STING_BHOLD", "sting_bhold", "YesNo" StaticText " " StaticText "$FLAK_PTITLE", 1 StaticText " " UFacePreview " " StaticText " " StaticText " " StaticText " " Option "$STING_FEMALE1SKIN", "sting_female1skin", "Female1Skin" Option "$STING_FEMALE2SKIN", "sting_female2skin", "Female2Skin" Option "$STING_MALE1SKIN", "sting_male1skin", "Male1Skin" Option "$STING_MALE2SKIN", "sting_male2skin", "Male2Skin" Option "$STING_MALE3SKIN", "sting_male3skin", "Male3Skin" StaticText " " StaticText "$STING_DOPTS", 1 Option "$STING_AUTODUAL", "sting_automags", "YesNo" Option "$STING_PROTODUAL", "sting_protomags", "YesNo", "sting_proto" StaticText " " StaticText "$STING_UOPTS", 1 Option "$STING_DPISTOL", "sting_dpistol", "YesNo" Option "$STING_PSHIELD", "sting_pshield", "YesNo" Option "$STING_PSHIELD2", "sting_pshield2", "YesNo", "sting_pshield" Option "$STING_NOPSTART", "sting_nopstart", "YesNo" Option "$STING_OLSMP", "sting_olsmp", "YesNo" Option "$STING_MSENTRY", "sting_msentry", "YesNo" Option "$STING_ABONUS", "sting_abonus", "YesNo" Option "$STING_DUBIOUS", "sting_dubious", "YesNo", "sting_proto" Option "$STING_ZSHADER", "sting_zoomshader", "YesNo" StaticText " " StaticText "$STING_VOPTS", 1 Option "$STING_ALTBETAMAG", "sting_altbetamag", "AltBetamag", "sting_proto" Option "$STING_ALTFLAMET", "sting_altflamet", "YesNo", "sting_proto" Option "$STING_OLDDPISTOL", "sting_olddpistol", "YesNo" Option "$STING_OLDBRIFLE", "sting_oldbrifle", "AltBRifle" Option "$STING_OLDTARYDIUM", "sting_oldtarydium", "YesNo" StaticText " " StaticText "$STING_QOPTS", 1 Option "$STING_AUTOSCUBA", "sting_autoscuba", "YesNo" Option "$STING_RAZORAIM", "sting_razoraim", "YesNo" Option "$STING_BIOSPLASH", "sting_biosplash", "YesNo" Option "$STING_FLAMETSPREAD", "sting_flametspread", "YesNo", "sting_proto" Option "$STING_IMPSELF", "sting_impself", "YesNo", "sting_proto" Option "$STING_ALLSUITS", "sting_allsuits", "YesNo" Option "$STING_PEACEHOME", "sting_peacehome", "YesNo", "sting_proto" } AddOptionMenu "OptionsMenu" { StaticText " " Submenu "$STING_MTITLE", "UnrealOptionMenu" Submenu "$STING_MCREDS", "UnrealCreditsMenu" } OptionMenu "UnrealCreditsMenu" { Title "$STING_MCREDS" StaticText "$STING_CDR", "Gold" StaticText " " StaticText "$STING_CLEAD", "White" StaticText "Marisa the Magician" StaticText " " StaticText "$STING_CASSETS", "White" StaticText "Epic Games, id Software, Bethesda Softworks" StaticText " " StaticText "$STING_CPATRON", "White" StaticText "Bean, Snacks, bouncytem," StaticText "Fantasmita, Pietro Gagliardi, NekoMithos," StaticText "Antlason Widowz, YaGirlJuniper" StaticText " " StaticText "$STING_CTHANK", "White" StaticText "KynikossDragonn, Raffine52, The Cutting Room Floor" StaticText " " StaticText "$STING_CUNR", "Gold" StaticText " " StaticText "$STING_CTOP" StaticText " " StaticText "$STING_CGDES", "White" StaticText "James Schmalz, Cliff Bleszinski" StaticText " " StaticText "$STING_CLEVEL", "White" StaticText "Cliff Bleszinski, T. Elliot Cannon," StaticText "Pancho Eekels, Jeremy War," StaticText "Cedric Fiorentino, Shane Caudle" StaticText " " StaticText "$STING_CANIM", "White" StaticText "Dave Carter" StaticText " " StaticText "$STING_CART", "White" StaticText "James Schmalz, Mike Leatham, Artur Bialas" StaticText " " StaticText "$STING_CPROG", "White" StaticText "Tim Sweeney, Steven Polge, Erik de Neve," StaticText "James Schmalz, Carlo Vogelsang, Nick Michon" StaticText " " StaticText "$STING_CMUS", "White" StaticText "Alexander Brandon, Michiel van den Bos" StaticText " " StaticText "$STING_CSND", "White" StaticText "Dave Ewing" StaticText " " StaticText "$STING_CGT", "White" StaticText "Jason Schreiber" StaticText " " StaticText "$STING_CBIZ", "White" StaticText "Mark Rein, Nigel Kent, Craig Lafferty" StaticText " " } ListMenu "MainMenu" { Class "UnrealListMenu" LineSpacing 40 Position 0, 0 UnrealTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu" UnrealTextItem "$MNU_OPTIONS", "o", "OptionsMenu" UnrealTextItem "$MNU_LOADGAME", "l", "LoadGameMenu" UnrealTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu" IfOption(ReadThis) { UnrealTextItem "$MNU_INFO", "i", "ReadThisMenu" } UnrealTextItem "$MNU_QUITGAME", "q", "QuitMenu" } ListMenu "MainMenuTextOnly" { Class "UnrealListMenu" LineSpacing 40 Position 0, 0 UnrealTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu" UnrealTextItem "$MNU_OPTIONS", "o", "OptionsMenu" UnrealTextItem "$MNU_LOADGAME", "l", "LoadGameMenu" UnrealTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu" IfOption(ReadThis) { UnrealTextItem "$MNU_INFO", "i", "ReadThisMenu" } UnrealTextItem "$MNU_QUITGAME", "q", "QuitMenu" }