# DOOMREAL The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items (including dummied out stuff and others). This mod requires GZDoom g4.3pre-125-g021e548db or later, and runs on top of Doom Tournament (currently the devel branch is required). ## Currently Implemented - Dispersion Pistol (slot 1) (replaces fist) - Automag (slot 2) (replaces pistol) - Dual Automags - Stinger (slot 3) (replaces shotguns) - Projectile bouncing from 0.866 and below - Tarydium charge & explosion described in Unreal Bible - ASMD (slot 4) (replaces shotguns) - Eightball (slot 5) (replaces rocket launcher) - Single rocket mode for Eightball - "Hold up to 2 seconds" feature from Unreal Bible - Flak Cannon (slot 6) (replaces rocket launcher) - Razorjack (slot 7) (replaces chaingun) - Hold fire to increase blade speed (from Unreal Bible) - Make Razorjack altfire actually seek where player is aiming (toggleable) - GES Bio Rifle (slot 8) (replaces plasma rifle) - "Hold up to 2 seconds" feature from Unreal Bible - Biorifle splashes like UT (toggleable) - Rifle (slot 9) (replaces plasma rifle) - Restored rapid fire - Restored flashlight - Minigun (slot 0) (replaces chaingun) - SMP 7243 (slot 0) (replaces bfg9000) - Teleport Capsules (slot 1) - Razorclaw (slot 1) (replaces chainsaw) - Protomag (slot 2) (replaces pistol) - Dual Protomags - Quadshot (slot 3) (replaces shotguns) - Stunner (slot 4) (replaces chainsaw) - Fireblaster (slot 5) (replaces rocket launcher) - Flamethrower (slot 6) (replaces plasma rifle) - Impaler (slot 7) (replaces plasma rifle) - Peacemaker (slot 8) (rare spawn in backpacks) - Demolisher (slot 9) (replaces bfg9000) - Autocannon (slot 0) (replaces bfg9000) - Backpack (replaces backpack, identical to Doom Tournament version) - Unreal 1 HUD - Translator (has to be spawned in, since it would only be useful for mappers) - Reimplement as menu with message history, scrolling, hint toggling, etc. - Armor (replaces blue armor) - Shield Belt (replaces megasphere) - Power Shield (replaces invulnerability) - Asbestos Suit (replaces radsuit if map has lava) - Kevlar Suit (replaces green armor) - Toxin Suit (replaces radsuit if map has slime) - Voice Box (rare spawn in backpacks) - Dampener (rare spawn in backpacks) - Forcefield (rare spawn in backpacks) - Dispersion Pistol Powerup (replaces Berserk) - Amplifier (replaces berserk) - Invisibility (replaces blursphere) - Health (replaces medkit) - Bandages (replaces stimpak) - Super Health (replaces soulsphere) - Nali Fruit Seed (replaces health bonus) - Flare (replaces armor bonus) - Flashlight (replaces light amplifier) - Searchlight (must be placed manually for balance reasons) - Jump Boots (replaces radsuit) - SCUBA Gear (replaces radsuit if map has swimmable water) - Motion Detector (replaces computer map) - Light & Dark Flares - Minigun Sentry (rare berserk replacement) - Light Sentry (rare spawn in backpacks) ## In progress - Final polishing ## Planned - Shifted to a 1.1 update: - Impaler "slice" animation for melee alt - Alternate flamethrower secondary that behaves more like the Unreal Bible describes (unlit blobs at a rate of 4 per second that catch on fire with explosions/lava/etc). - Alternate Impaler primary that follows the Bible (laser shots from the crystal), shifts crystal shooting to pressing both buttons at once. - Actual Bonesaw? - Implement ASMD behavior described in the Unreal novels (highly destructive green beam that bounces off mirrors and water). - RTNP add-on - Monster pack (someday) - Map pack (maybe? who knows) ## Known bugs - The Quadshot will visibly load 4 shells even when there's less available, this is a limitation of the animation and I'll have to make alternate ones for it eventually.