Model "UnrealBackpack" { Path "models" Model 0 "Backpack2_d.3d" // cheaply edited out of SelectionMale1 (offsets weren't even readjusted, so I have to do it here) Skin 0 "bpak.png" Offset -15.795 13.1625 -16 // calculating the X and Y offsets was hard, but I'm glad I added the "estimated center" feature in umeshinfo now Scale 0.36 0.3 0.3 AngleOffset 90 RollOffset -90 ROTATING FrameIndex BPAK A 0 0 }