Class Bonesaw : UnrealWeapon { Default { Tag "$T_BONESAW"; Inventory.PickupMessage "$I_BONESAW"; Weapon.UpSound "bonesaw/select"; Weapon.SlotNumber 1; Weapon.SelectionOrder 9; +WEAPON.MELEEWEAPON; +FORCEPAIN; +NOEXTREMEDEATH; } States { Spawn: CSWP A -1; Stop; CSWP B -1; Stop; } }