Model "Peacerocket" { Path "models" Model 0 "perock_d.3d" SurfaceSkin 0 1 "Jpeace1.png" PitchOffset -90 Scale 0.16 0.16 0.16 USEACTORPITCH USEACTORROLL FrameIndex PEAR A 0 0 } Model "PeaceFragment" { Path "models" Model 0 "sfrag_d.3d" Skin 0 "Jpeace1.png" Scale 0.1 0.1 0.1 USEACTORPITCH USEACTORROLL FrameIndex CHIP A 0 0 FrameIndex CHIP B 0 1 FrameIndex CHIP C 0 2 FrameIndex CHIP D 0 3 FrameIndex CHIP E 0 4 FrameIndex CHIP F 0 5 } Model "Peacebarrel" { Path "models" Model 0 "peace_d.3d" Skin 0 "Jpeace1.png" ZOffset 9 AngleOffset -45 Scale 0.16 -0.16 0.16 USEACTORPITCH USEACTORROLL // unfold FrameIndex PEAM A 0 0 FrameIndex PEAM B 0 1 FrameIndex PEAM C 0 2 FrameIndex PEAM D 0 3 FrameIndex PEAM E 0 4 FrameIndex PEAM F 0 5 FrameIndex PEAM G 0 6 FrameIndex PEAM H 0 7 FrameIndex PEAM I 0 8 FrameIndex PEAM J 0 9 FrameIndex PEAM K 0 10 FrameIndex PEAM L 0 11 FrameIndex PEAM M 0 12 FrameIndex PEAM N 0 13 FrameIndex PEAM O 0 14 FrameIndex PEAM P 0 15 FrameIndex PEAM Q 0 16 FrameIndex PEAM R 0 17 FrameIndex PEAM S 0 18 FrameIndex PEAM T 0 19 FrameIndex PEAM U 0 20 FrameIndex PEAM V 0 21 FrameIndex PEAM W 0 22 FrameIndex PEAM X 0 23 FrameIndex PEAM Y 0 24 FrameIndex PEAM Z 0 25 FrameIndex PEAM [ 0 26 FrameIndex PEAM \ 0 27 FrameIndex PEAM ] 0 28 // launch FrameIndex PEAL A 0 29 FrameIndex PEAL B 0 30 FrameIndex PEAL C 0 31 FrameIndex PEAL D 0 32 } Model "Peacemaker" { Path "models" Model 1 "peacepick_d.3d" Skin 1 "Jpeacehand1_.png" RollOffset 90 // normally upright, but it's easier to tell apart from a deployed one this way ZOffset 5 Scale 0.16 -0.16 0.16 FrameIndex PEAP B 1 0 ZOffset 9 ROTATING FrameIndex PEAP A 1 0 } Model "Peacemaker" { Path "models" Model 0 "peacehand_d.3d" Skin 0 "Jpeacehand1.png" AngleOffset -90 Scale 0.1 -0.1 0.1 Offset 7.5 -15 -7.5 // Select FrameIndex PEAS A 0 0 FrameIndex PEAS B 0 1 FrameIndex PEAS C 0 2 FrameIndex PEAS D 0 3 FrameIndex PEAS E 0 4 FrameIndex PEAS F 0 5 FrameIndex PEAS G 0 6 FrameIndex PEAS H 0 7 FrameIndex PEAS I 0 8 FrameIndex PEAS J 0 9 FrameIndex PEAS K 0 10 FrameIndex PEAS L 0 11 FrameIndex PEAS M 0 12 FrameIndex PEAS N 0 13 FrameIndex PEAS O 0 14 FrameIndex PEAS P 0 15 FrameIndex PEAS Q 0 16 FrameIndex PEAS R 0 17 FrameIndex PEAS S 0 18 FrameIndex PEAS T 0 19 // Idle FrameIndex PEAI A 0 20 // Down FrameIndex PEAD A 0 22 FrameIndex PEAD B 0 23 FrameIndex PEAD C 0 24 FrameIndex PEAD D 0 25 FrameIndex PEAD E 0 26 FrameIndex PEAD F 0 27 FrameIndex PEAD G 0 28 FrameIndex PEAD H 0 29 FrameIndex PEAD I 0 30 // Throw FrameIndex PEAF A 0 32 FrameIndex PEAF B 0 33 FrameIndex PEAF C 0 34 FrameIndex PEAF D 0 35 FrameIndex PEAF E 0 36 FrameIndex PEAF F 0 37 FrameIndex PEAF G 0 38 FrameIndex PEAF H 0 39 FrameIndex PEAF I 0 40 // Count (0-9) FrameIndex PEAC A 0 43 FrameIndex PEAC B 0 44 FrameIndex PEAC C 0 45 FrameIndex PEAC D 0 46 FrameIndex PEAC E 0 47 FrameIndex PEAC F 0 48 FrameIndex PEAC G 0 49 FrameIndex PEAC H 0 50 FrameIndex PEAC I 0 51 FrameIndex PEAC J 0 52 }