Class Betamag : UnrealWeapon { Default { Tag "$T_PROTOMAG"; Inventory.Icon "I_ClipAm"; Inventory.PickupMessage "$I_PROTOMAG"; Inventory.MaxAmount 1; Inventory.InterHubAmount 2; Weapon.UpSound "betamag/select"; Weapon.SlotNumber 2; Weapon.SelectionOrder 1; Weapon.AmmoType "UMiniAmmo"; Weapon.AmmoUse 1; Weapon.AmmoType2 "UMiniAmmo"; Weapon.AmmoUse2 1; Weapon.AmmoGive 20; Weapon.Kickback 320; UTWeapon.DropAmmo 10; } States { Spawn: AUTP A -1; Stop; AUTP B -1; Stop; } }