Model "UnrealBackpack" { Path "models" Model 0 "Backpack2_d.3d" // cheaply edited out of SelectionMale1 (offsets weren't even readjusted, so I have to do it here) Skin 0 "bpak.png" Offset -15.795 13.1625 -16 // calculating the X and Y offsets was hard, but I'm glad I added the "estimated center" feature in umeshinfo now Scale 0.36 0.3 0.3 AngleOffset 90 RollOffset -90 ROTATING FrameIndex BPAK A 0 0 } Model "UArmor" { Path "models" Model 0 "ArmorM_d.3d" Skin 0 "Jarmor1.png" ZOffset 9 AngleOffset -90 Scale 0.07 -0.07 0.084 FrameIndex UARM A 0 0 } Model "AsbestosSuit" { Path "models" Model 0 "Suit_d.3d" Skin 0 "Asuit1.png" RollOffset 90 AngleOffset -90 ZOffset 17 Scale 0.096 -0.08 0.08 FrameIndex ASBS A 0 0 } Model "ToxinSuit" { Path "models" Model 0 "ToxSuit_d.3d" Skin 0 "AToxSuit1.png" RollOffset 90 AngleOffset -90 ZOffset 17 Scale 0.096 -0.08 0.08 FrameIndex TOXS A 0 0 } Model "KevlarSuit" { Path "models" Model 0 "KevSuit_d.3d" Skin 0 "AkevSuit1.png" AngleOffset -90 ZOffset 5 Scale 0.08 -0.08 0.096 FrameIndex KEVS A 0 0 } Model "ShieldBelt" { Path "models" Model 0 "ShieldBeltMesh_d.3d" Skin 0 "Abelt1.png" AngleOffset 90 ZOffset 2 Scale 0.05 -0.05 0.06 FrameIndex BELT A 0 0 } Model "PowerShield" { Path "models" Model 0 "ShieldBeltMesh_d.3d" Skin 0 "Apbelt1.png" AngleOffset 90 ZOffset 2 Scale 0.05 -0.05 0.06 FrameIndex BELT A 0 0 } Model "VoiceBox" { Path "models" Model 0 "VoiceBoxMesh_d.3d" Skin 0 "Ainv1_.png" ZOffset 4 Scale 0.08 -0.08 0.096 FrameIndex VBOX A 0 0 } Model "VoiceBoxActive" { Path "models" Model 0 "VoiceBoxMesh_d.3d" Skin 0 "Ainv1.png" ZOffset 4 Scale 0.08 -0.08 0.096 FrameIndex VBOX A 0 0 FrameIndex VBOX B 0 1 FrameIndex VBOX C 0 2 FrameIndex VBOX D 0 3 FrameIndex VBOX E 0 4 FrameIndex VBOX F 0 5 FrameIndex VBOX G 0 6 FrameIndex VBOX H 0 7 FrameIndex VBOX I 0 8 FrameIndex VBOX J 0 9 } Model "Dampener" { Path "models" Model 0 "DampenerM_d.3d" Skin 0 "Ainv1.png" ZOffset 6 Scale 0.06 -0.06 0.072 FrameIndex DAMP A 0 0 FrameIndex DAMP B 0 1 FrameIndex DAMP C 0 2 FrameIndex DAMP D 0 3 FrameIndex DAMP E 0 4 FrameIndex DAMP F 0 5 FrameIndex DAMP G 0 6 FrameIndex DAMP H 0 7 FrameIndex DAMP I 0 8 FrameIndex DAMP J 0 9 } Model "Forcefield" { Path "models" Model 0 "ForceFieldPick_d.3d" SurfaceSkin 0 1 "aforce1.png" ZOffset 11 Scale 0.14 -0.14 0.168 FrameIndex FFPK A 0 0 } Model "ForcefieldX" { Path "models" Model 0 "ForceFieldPick_d.3d" SurfaceSkin 0 0 "ForceF.png" ZOffset 11 Scale 0.14 -0.14 0.168 DONTCULLBACKFACES FrameIndex FFPK A 0 0 } Model "ForcefieldEffect" { Path "models" Model 0 "ForceFieldM_d.3d" Skin 0 "textures/ForceFieldFX.png" ZOffset 22 Scale 0.16 -0.16 0.16 DONTCULLBACKFACES FrameIndex FFLD A 0 0 FrameIndex FFLD B 0 1 FrameIndex FFLD C 0 2 FrameIndex FFLD D 0 3 FrameIndex FFLD E 0 4 FrameIndex FFLD F 0 5 FrameIndex FFLD G 0 6 FrameIndex FFLD H 0 7 FrameIndex FFLD I 0 8 FrameIndex FFLD J 0 9 }