[default eng enc ena enz eni ens enj enb enl ent enw] /* Obituaries */ O_STINGER = "%o was perforated by %k's Stinger."; O_ASMD = "%k inflicted mortal damage upon %o with the ASMD."; /* Pickup messages */ I_STINGERAMMOL = "You picked up "; I_STINGERAMMOR = " Tarydium Shards."; I_STINGER = "You picked up the Stinger."; I_TRANSLATOR = "You picked up the Universal Translator."; I_BACKPACKEXTRA = "The backpack also contains: "; I_ASMDAMMO = "You picked up an ASMD Core."; I_ASMDAMMO2 = "You picked up a Small ASMD Core."; I_ASMD = "You got the ASMD."; I_UARMOR = "You got the Assault Vest."; I_KEVSUIT = "You picked up the Kevlar Suit."; I_ASBSUIT = "You picked up the Asbestos Suit."; I_TOXSUIT = "You picked up the Toxin Suit."; I_POWERSHIELD = "You got the Power Shield!"; I_VOICEBOX = "You picked up the Voice Box."; I_DAMPENER = "You got the Acoustic Dampener."; I_FORCEFIELD = "You picked up the Force Field."; /* Tags */ T_STINGERAMMO = "Tarydium Shards"; T_STINGERAMMO2 = "Tarydium Shard Pack"; T_STINGER = "Stinger"; T_TRANSLATOR = "Translator"; T_ASMDAMMO = "ASMD Core"; T_ASMDAMMO2 = "Small ASMD Core"; T_ASMD = "ASMD"; T_UARMOR = "Assault Vest"; T_KEVSUIT = "Kevlar Suit"; T_ASBSUIT = "Asbestos Suit"; T_TOXSUIT = "Toxin Suit"; T_POWERSHIELD = "Power Shield"; T_VOICEBOX = "Voice Box"; T_DAMPENER = "Acoustic Dampener"; T_FORCEFIELD = "Force Field"; /* Miscellaneous */ TR_HINT = "Hint"; TR_NOMSG = "No new messages"; N_MALE1 = "Kurgan"; N_MALE2 = "Ash"; N_MALE3 = "Dante"; N_FEMALE1 = "Gina"; N_FEMALE2 = "Sonya"; D_POWERSHIELD = "The Power Shield has depleted."; D_DAMPENER = "Acoustic Dampener has run out."; M_FFNOROOM = "No room to activate Force Field."; /* Menus */ STING_MTITLE = "Unreal Options"; STING_HOPTS = "HUD Options"; STING_HUDMODE = "HUD Mode"; STING_HUDSCALE = "HUD Scale"; STING_HUDFIT = "Fit 640x480"; STING_INTRO = "Intro Type"; STING_UNREAL99 = "Standard"; STING_UNREAL97 = "Unreal '97"; STING_UNREAL95 = "Unreal '95"; STING_MCREDS = "Unreal Credits"; STING_CDR = "Doomreal"; STING_CLEAD = "Development Lead:"; STING_CASSETS = "Additional Assets:"; STING_CPATRON = "Patreon Backers:"; STING_CTHANK = "Special Thanks:"; STING_CUNR = "Unreal"; STING_CTOP = "A Digital Extremes/Epic Megagames Collaboration"; STING_CGDES = "Game Design:"; STING_CLEVEL = "Level Design:"; STING_CANIM = "Animator:"; STING_CART = "Art:"; STING_CPROG = "Programming:"; STING_CMUS = "Music:"; STING_CSND = "Sound Effects:"; STING_CGT = "Producer for GT:"; STING_CBIZ = "Biz:"; [es esm esn esg esc esa esd esv eso esr ess esf esl esy esz esb ese esh esi esu] /* Obituaries */ O_STINGER = "%o fue perforad@[ao_esp] por el Arma Aguijón de %k."; O_ASMD = "%k infligió un daño mortal sobre %o con el ASMD."; /* Pickup messages */ I_STINGERAMMOL = "Has recogido "; I_STINGERAMMOR = " fragmentos de Tarydium."; I_STINGER = "Has obtenido el Arma Aguijón."; I_TRANSLATOR = "Has obtenido el Traductor Universal."; I_BACKPACKEXTRA = "La mochila tambien contiene: "; I_ASMDAMMO = "Has recogido un Núcleo de ASMD."; I_ASMDAMMO2 = "Has recogido un Núcleo Pequeño de ASMD."; I_ASMD = "Has obtenido el ASMD."; I_UARMOR = "Has obtenido la Coraza de Asalto."; I_KEVSUIT = "Has recogido el Traje de Kevlar."; I_ASBSUIT = "Has recogido el Traje de Amianto."; I_TOXSUIT = "Has recogido el Traje de Toxinas."; I_POWERSHIELD = "¡Has obtenido el Escudo de Fuerza!"; I_VOICEBOX = "Has recogido la Caja de Voz."; I_DAMPENER = "Has obtenido el Amortiguador Acústico."; I_FORCEFIELD = "Has recogido el Campo de Fuerza."; /* Tags */ T_STINGERAMMO = "Fragmentos de Tarydium"; T_STINGER = "Arma Aguijón"; T_TRANSLATOR = "Traductor"; T_ASMDAMMO = "Núcleo de ASMD"; T_ASMDAMMO2 = "Núcleo Pequeño de ASMD"; T_UARMOR = "Coraza de Asalto"; T_KEVSUIT = "Traje de Kevlar"; T_ASBSUIT = "Traje de Amianto"; T_TOXSUIT = "Traje de Toxinas"; T_POWERSHIELD = "Escudo de Fuerza"; T_VOICEBOX = "Caja de Voz"; T_DAMPENER = "Amortiguador Acústico"; T_FORCEFIELD = "Campo de Fuerza"; /* Miscellaneous */ TR_HINT = "Pista"; TR_NOMSG = "No hay mensajes nuevos"; D_POWERSHIELD = "El Escudo de Fuerza se ha agotado."; D_DAMPENER = "El Amortiguador Acústico se ha agotado."; M_FFNOROOM = "No hay espacio para activar el Campo de Fuerza."; /* Menus */ STING_MTITLE = "Opciones de Unreal"; STING_HOPTS = "Opciones de HUD"; STING_HUDMODE = "Modo de HUD"; STING_HUDSCALE = "Escala de HUD"; STING_HUDFIT = "Contener 640x480"; STING_INTRO = "Tipo de Intro"; STING_UNREAL99 = "Estándar"; STING_MCREDS = "Créditos de Unreal"; STING_CDR = "Doomreal"; STING_CLEAD = "Desarrolladora Jefe:"; STING_CASSETS = "Assets Adicionales:"; STING_CPATRON = "Mecenas de Patreon:"; STING_CTHANK = "Agradecimientos Especiales:"; STING_CUNR = "Unreal"; STING_CTOP = "Una Colaboración de Digital Extremes/Epic Megagames"; STING_CGDES = "Diseño de Juego:"; STING_CLEVEL = "Diseño de Niveles:"; STING_CANIM = "Animador:"; STING_CART = "Arte:"; STING_CPROG = "Programación:"; STING_CMUS = "Música:"; STING_CSND = "Efectos de Sonido:"; STING_CGT = "Productor para GT:"; STING_CBIZ = "Negocios:"; [fr] [it]