Class FlameGun : UnrealWeapon { Default { Tag "$T_FLAMEGUN"; Inventory.PickupMessage "$I_FLAMEGUN"; Weapon.UpSound "flamegun/select"; Weapon.SlotNumber 5; Weapon.SelectionOrder 2; Weapon.AmmoType "FlameAmmo"; Weapon.AmmoUse 10; Weapon.AmmoType2 "FlameAmmo"; Weapon.AmmoUse2 20; Weapon.AmmoGive 100; UTWeapon.DropAmmo 25; } States { Spawn: FGNP A -1; Stop; FGNP B -1; Stop; } }